內容簡介
本書力求與時俱進,將表性的虛擬現實系統及開發相關知識催櫻局整理出永煮祖來,從實踐與套用的寒試宙永角度出發,在闡述虛擬現實技術特點、理論知識的基礎上,介紹虛擬現實系統開發的實踐方法及案例,使讀者能夠在較短時間內認祝慨乘識和掌握虛擬現實開發的相關技術,並具備開發具有沉浸互動、引人構想的虛擬現實系統的能力。本書共10 章,內容包括虛擬現實技術概述、虛擬現實的感知過程、虛擬現實系統介紹、用戶界面與人機互動、系統輸入及運動跟蹤、系統輸出系統、開發環境和開發過程、網路虛擬現實、增強現實。本書可作為高等院校計算機科學與技術、軟體工朵多府她程、人工智慧、數字媒體等堡拜專業虛擬現實技術課程的教材,也可供從事虛擬現實技術行業的工程技術人員及虛擬現實愛好者參考。
圖書目錄
第1 章虛擬現實概述····················································································.1
1.1 什麼是虛擬現實··················································································.1
1.2 虛擬現實發展歷史···············································································.3
1.2.1 人的認背戀習知特徵···················································································.3
1.2.2 沉浸感起源······················································································.3
1.2.3 視覺藝術中的真實感··········································································.4
1.2.4 攝影及動態圖像的發展·······································································.5
1.2.5 立體視覺·························································································.6
1.2.6 計算設備發展歷史·············································································.7
1.2.7 人機互動發展···················································································.7
1.2.8 虛擬現實的出現················································································.8
1.2.9 虛擬現實的現狀················································································11
1.2.10 國內的虛擬現實現狀········································································12
1.3 什麼是虛擬現實系統···········································································13
1.3.1 人和真實環境之間的聯繫····································································14
1.3.2 虛擬現實技術如何改變人對真實世界的認知············································14
1.3.3 虛擬現實系統的目標··········································································15
1.3.4 虛擬現實系統的特徵··········································································16
1.3.5 沉浸感····························································································17
1.3.6 多模態感知······················································································18
1.3.7 恐怖谷曲線······················································································18
1.3.8 互動性····························································································20
1.3.9 互動與沉浸的循環·············································································20
1.3.10 構想性··························································································21
1.4 虛擬現實系統的類型及套用·································································22
1.4.1 虛擬現實系統類型·············································································22
1.4.2 虛擬現實系統的套用··········································································23
1.4.3 虛擬現實影響的領域··········································································24
第 2 章虛擬現實的感知過程 ·········································································26
2.1 人類的感官·························································································26
2.1.1 感官的目的······················································································28
2.1.2 感知和認知過程················································································29
2.2 視覺····································································································30
2.2.1 顏色感知·························································································32
2.2.2 深度知覺·························································································32
2.2.3 人腦的模式識別················································································35
2.2.4 運動知覺·························································································36
2.3 立體聽覺·····························································································37
2.4 平衡感································································································37
2.5 觸覺····································································································38
2.6 本體感覺·····························································································39
2.7 綜合感知·····························································································39
第 3 章虛擬現實系統··········
作者簡介
魏秉鐸,重慶郵電大學虛擬現實課程負責人,國內早的虛擬現實教育從業者之一,多年來一直從事虛擬現實相關教學實踐工作,參與多家虛擬現實相關企業的核心產品研發和項目實踐工作,主持並參與開發多項虛擬現實系統軟體,擁有數十項虛擬現實系統智慧財產權及相關專利。
1.2.7 人機互動發展···················································································.7
1.2.8 虛擬現實的出現················································································.8
1.2.9 虛擬現實的現狀················································································11
1.2.10 國內的虛擬現實現狀········································································12
1.3 什麼是虛擬現實系統···········································································13
1.3.1 人和真實環境之間的聯繫····································································14
1.3.2 虛擬現實技術如何改變人對真實世界的認知············································14
1.3.3 虛擬現實系統的目標··········································································15
1.3.4 虛擬現實系統的特徵··········································································16
1.3.5 沉浸感····························································································17
1.3.6 多模態感知······················································································18
1.3.7 恐怖谷曲線······················································································18
1.3.8 互動性····························································································20
1.3.9 互動與沉浸的循環·············································································20
1.3.10 構想性··························································································21
1.4 虛擬現實系統的類型及套用·································································22
1.4.1 虛擬現實系統類型·············································································22
1.4.2 虛擬現實系統的套用··········································································23
1.4.3 虛擬現實影響的領域··········································································24
第 2 章虛擬現實的感知過程 ·········································································26
2.1 人類的感官·························································································26
2.1.1 感官的目的······················································································28
2.1.2 感知和認知過程················································································29
2.2 視覺····································································································30
2.2.1 顏色感知·························································································32
2.2.2 深度知覺·························································································32
2.2.3 人腦的模式識別················································································35
2.2.4 運動知覺·························································································36
2.3 立體聽覺·····························································································37
2.4 平衡感································································································37
2.5 觸覺····································································································38
2.6 本體感覺·····························································································39
2.7 綜合感知·····························································································39
第 3 章虛擬現實系統··········
作者簡介
魏秉鐸,重慶郵電大學虛擬現實課程負責人,國內早的虛擬現實教育從業者之一,多年來一直從事虛擬現實相關教學實踐工作,參與多家虛擬現實相關企業的核心產品研發和項目實踐工作,主持並參與開發多項虛擬現實系統軟體,擁有數十項虛擬現實系統智慧財產權及相關專利。