25. Shang, J. J., Jong, M. S. Y., Lee, F. L., Lee, J. H. M., & Law, H. Y.. Computer Games in Education: A Comparative Study between Hong Kong and Beijing[J]. Journal of Computational Information Systems, 2006, 2(2): 481-487. (EI檢索)
28. Shang, J., Jong, M. S., Lee, F. L., & Man Lee, J. H. (2013). Problem Solving Processes and Strategies in the Virtual Interactive Student-Oriented Learning Environment. In H. Yang, & S. Wang (Eds.), Cases on E-Learning Management: Development and Implementation (pp. 223-239). Hershey, PA: Information Science Reference. doi:10.4018/978-1-4666-1933-3.ch011
30. Jong, M. S. Y., Shang, J. J., Lee, F. L., Lee, J. H. M., & Law, H. Y. (2006). Learning online: A comparative study of a game-based situated learning approach and a traditional web-based learning approach. In Z. Pan, R. Aylett, H. Diener, X. Jin, S. Gobel, & L. Li (Eds.), Lecture notes in computer science: Technologies for e-Learning and digital entertainment (pp. 541-551). Heidelberg: Springer.
37. Zhang, L., Shang, J.J. How Video Games Enhance Learning ---A Discussion of James Paul Gee’s Views in his Book What Video Games Have to Teach Us about Learning and Literacy [A]. In Simon K.S. et al., Hybrid Learning: Innovation in Educational Practices[C]. Springer, LNCS9167, 2015: 404-411.
38. Shang, J.J., Cao, P.J., & Nie, H. The Latest Development of Education Informatization in North America and Its Implications[A]. //Proceedings of International Conference of Educational Innovation through Technology(EITT 2014), 2014: 170-175. (IEEE, 10.1109/EITT.2014.35)
39. Jong, M. S. Y., & Shang J. J. Replacing Conventional Classroom Teaching by Constructivist Online Game-based Learning: Will It Work in Formal School Education? [R]Paper presented at British Educational Research Association Annual Conference 2014 (BERA 2014), London, United Kingdom, 2014.
40. Nie, H., Xiao, H.M.., Shang, J.J., A Critical Analysis of the Studies on Fostering Creativity through Game-Based Learning[A]. In Cheung, S. K.S., et al., Hybrid Learning: Theory and Practice[C]. Springer, 2014: 278-287.
42. Shang, J.J., Jong. M.S.Y., Dong, A.M., Chen, F. Design and Application of Game-based Online Course Based on Blended Learning Theory[A]. Proceedings of the International Conference on Hybrid Learning( ICHL2013), Toronto, Canada, 2013, 39-45.
43. Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2011). A case study of an academic achievement-oriented student in game-based learning. Proceedings of the 11th IEEE International Conference on Advanced Learning Technologies (pp. 7-11). Athens, Georgia, USA.
44. Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2010). The significance of emotional support to students in game-based learning. Proceedings of the 18th International Conference on Computers in Edu-cation (ICCE 2010): Enhancing and Sustaining New Knowledge through the Use of Digital Technology in Education (pp. 525-532). Putrajaya, Malaysia. (Best Paper Award)
46. Shang, J.J., Jong, M.S.Y., Lee, F.L., & Lee, J.H.M. VISOLE: An Example of Hybrid Learning [A].// J. Fong, R.Kwan, F.L. Wang. (Eds.) Hybrid Learning and Education: Proceedings of First International Conference Of Hybrid Learning (ICHL 2008)[C]. Lecture Notes in Computer Science 5169, Springer, 2008: 348-358. (EI檢索)
47. Jong, M. S. Y., Shang, J. J., Lee, F. L., & Lee, J. H. M. (2007). An exploratory study on VISOLE—A new game-based constructivist online learning paradigm. Paper presented at America Educational Research Association Annual Convention 2007 (AERA 2007). Chicago, IL.
48. Shang, J.J., Jong, M.S.Y., Lee, F.L., & Lee, J.H.M. A Pilot Study on Virtual Interactive Student-Oriented Learning Environment[A]. // Proceedings of 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGTEL)[C]. Taipei, 2007. (Student as First Author Best Paper Nominations (Full Paper))
50. Jong,M.S.Y., Shang, J.J., Lee, F.L., & Lee, J.H.M.. An Exploratory Study on VISOLE – A New Game-based Constructivist Online Learning Paradigm. 2007 America Educational Research Association Annual Meeting (AERA2007). Chicago, 2007.
51. Shang, J. J., Jong, M. S.Y., Lee, F. L., Lee, J. H. M., Wong, M. K. H., Luk, E. T. H., & Cheung, K. K. F. Using the "Record-Replay" Function for Elaboration of Knowledge in Educational Games[A] .// R.Mizoguchi, P.Dillenbourg & Z.Zhu (Eds.), Learning by effective utilization of technologies: Facilitating intercultural[C]. Netherlands: IOS Press, 2006: 503-506.
52. Jong, M. S. Y., Shang, J. J., Lee, F. L., Lee, J. H. M. & Law, H. Y. An exploratory study on teachers' perceptions of game-based situated learning[A]. // R.Mizoguchi, P.Dillenbourg & Z.Zhu (Eds.), Learning by effective utilization of technologies: Facilitating intercultural[C]. Netherlands: IOS Press,2006: 525-532
53. Shang, J. J., Jong, M. S.Y., Lee, F. L., & Lee, J. H. M. VISOLE: A New Game-based Situated Learning Paradigm[A]. //Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies[C]. Kerkrade, The Netherlands, 2006.
54. Jong, M.S.Y., Shang, J.J., Lee, F.L., Lee, J.H.M., & Law, H.Y.. Learning online: A comparative study of a situated game-based learning approach and traditional web-based learning approach[A]. // Z. Pan, R. Aylett, H. Diener, X. Jin, S. Gobel, & L. Li (Eds.), Technologies for E-Learning and Digital Entertainment[C]. Lecture Notes in Computer Science, Springer, 2006: 541-551. (SCI檢索)
55. Shang, J.J., Lee, F.L., Lee, J.H.M. Light game: The future of the digital game-based learning[A]. //The 16th International Conference of Society for Information Technology & Teacher Education (SITE2005)[C]. Phoenix, USA, 2005: 722-725.
56. Shang, J.J., Lee, F.L., Lee, J.H.M. Design strategies and principles in VISOLE[A]. // C.K. Looi, D. Jonassen, & M.. Ikeda (Eds.), Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences[C]. Netherlands: IOS Press, 2005: 879-882.