D-day is the longest continuously running modification for Command & Conquer Red Alert 2 to date, with a long & complex history spanning the past decade. On this page you’ll find a timeline showing D-day’s many development stages that have brought it to where it is now.
In the beginning there was... D-day was started in late 2000 soon after the release of Red Alert 2, its founder & leader was a user by the name of Govo. He was an avid 3D modeller & put these skills to uses in make the first version of D-day. At the same time he was working on several other projects, as well as running the then famous but sadly now lost RA2 Graphics Heaven resource website. Working alongside him on D-day where several other modders, most notablewhere F-22 & Mig Eater.
Troubling times... Mid 2001, after being offered a job with a game company Govo decided to hand all of his D-day files over to his current staff in hope they will continue his work. Initially F-22 took over project leadership but with the rest of the staff in disarray & interest weaning all of the staff disperse, leaving Mig Eater the sole original staff member still actively working on the project. Mig Eater starts on a new version of D-day using Govo’s work as a base but without support & limited skills he decides to also stop working on D-day
New Beginnings... After much thought & some time working on another World War 2 modification called Blitzkrieg Mig Eater announces his return to D-day on June 6th 2002, this is now officially considered the start of the current version of D-day. Over the next 6 months he works feverishly & releases a staff beta on the 25th of December, with an Allied & German side using basic graphics. Around this time several fans volunteer to help with making D-day & Andre, CJBackfire & Rygar join the D-day team.
The continuing story... Over the next two years work slowly progresses on adding other sides & improving the graphics, Mig Eater also starts working on making new terrain & D-day becomes one of the first mods have completely new terrain sets. Also during this time Major Gilbear joins the D-day team & becomes the secondary unit artist. A beta release is made in April 13th 2004, this is the last release of the early version of D-day
Taking it up a Notch... Using new skills Mig Eater develops a method for making highly accurate unit models. Because of the huge improvement in graphical quality over the current version of D-day he decides to redo all of the graphics to this new standard, essentially restarting the project from scratch even though D-day is nearing completion.
Cutting it with a knife... During mid 2005 & early 2006 tension arose between several of the staff members over the direction the mod was taking, this lead to Rygar & Major Gilbear leaving the team. CJBackfire had also over some time slowly become inactive, leaving Mig Eater & Andre to carry on the project.
Beginning of the end... Zoom forward four years of blood, sweat, tears, several code reformats & hundreds of unit models later to May 2010 & the first closed beta release of D-day in over six years. This marks the beginning stage towards the first official public release of D-day.