iPhone App開發實戰手冊

iPhone App開發實戰手冊

《iPhone App開發實戰手冊》是一本霍肯貝瑞(Craig Hockenberry)編制,由東南大學出版社出版的書籍。

基本介紹

  • 書名:iPhone App開發實戰手冊
  • 作者:(美國)霍肯貝瑞(Craig Hockenberry)
  • 原版名稱:iPhone App Development:The Missing Manual
  • ISBN:9787564125042、7564125047
  • 頁數:324頁
  • 出版社:東南大學出版社
  • 裝幀:平裝 
  • 開本:16
作者簡介,內容簡介,目錄,

作者簡介

霍肯貝瑞(Craig Hockenberry),在過去的30多年裡設計了多個獲獎軟體。他目前是Iconfacto ry的負責人之一,該公司主要生產圖示設計軟體。他們的工作還包括為微軟、蘋果、Adobe及其他業界領先的軟體公司設計和製作圖示。

內容簡介

《iPhone App開發實戰手冊(英文)(影印版)》主要內容簡介:任何具有編程經驗的人都能學會編寫iphone應用程式。但如果你想打造一個偉大的套用,就需要學習比簡單編程更多的內容:還得學會如何設計和推銷你的作品。這本易學易用的指南將帶領你走完從勾畫創意到推銷產品的整個過程。

目錄

The Missing Credits
Introduction
Part One: Getting Started with Cocoa Touch
Chapter 1: Building Your First iPhone App
Getting the Tools
Installing Xcode
Getting the iPhone SDK
What Lies Ahead for the SDK?
Exploring Your New Tools
Every Flashlight Needs a Parts List
Some Assembly Required
Taking It for a Run on Your Mac
Revision Decision
Chapter 2: The Power of Brackets
Objective-C: The Nuts and Bolts for Your iPhone App
The Land of Square Brackets
The Object of It All
Telling Your Objects to Do Things
Masses of Classes
Classes in Detail
The Methods Behind the Madness
Categorically Speaking
Implementation: The Brains Behind the Beauty
Creating New Classes
Managing Memory
Take a nil Pill
Autorelease with Ease
Properties and Dots
Methods of Class
Initializing Objects
Deallocation Location
Loops: For Better or For Worse
Your Exceptional Code
Learn by Crashing
Selector Projector
Show Your id
Where to Go from Here
Developer Documentation
Learn to Be Lazy
Chapter 3: Cocoa Touch: Putting Objective-C to Work
Get in Cocoa Touch
The Big Three: Models, Views, Controllers
Views
Models
Controllers
Value Objects
Let's Get Primitive
Objectified
Collections
Copying in Depth
Property Lists
Mutable Versus Immutable
Make It Mutable
Protect Your Data
Delegation and Data Sources
Targets and Actions
User Interface: The Hard Way
User Interface: The Easy Way
Notifications
Singletons
Singletons as Globals
Where to Go from Here
The Language of Design
Chapter 4: Design Tools: Building a Better Flashlight
Plan Before You Code
Why Call in a Designer?
Design Goals
What's Unique about iPhone Design?
The Design Process
Living in Harmony with Your Designer
Feedback: Don't Take Your Own Word for It
The Providers of Feedback
Rashlight 2.0
Bigger, Stronger, Faster
The Light Side
The Rip Side
The Drawing Board
Technical Design: Between Pictures and Code
Start Naming
Where to Go from Here
Ready to Code!
Part Two: Development in Depth
Chapter 5: 6erring Serious about Development
Beyond the Template
Pick Your SDK
Change Project Settings
Change Target Settings
Build Settings
Duplicity
Make It Official
Join the iPhone Developer Program
Open the Door
When It Fails
You're Now Mobile
Ready to Roll
Chapter 6: A Flashlight for Pros
A Guided Tour
Where to Start?
Open the Guide Book
Rashlight_ProAppDelegate
NIB Files: Something to Look At
MainWindow.xib
MainView.xib
View Sizing
Autoresizing
SettingsView.xib
AboutView.xib
Refine the Look
LightView
IFInfoView
Making Cocoa Touch Your Own
UlColor+Brightness
UIView+Brightness
UIView+Concealed
Fashion Your Models
SOSModel
FlashlightModel
Pull Yourself Together
MainViewController
SettingsViewController
AboutViewController
Localized Languages: Capisce?
Localizable.strings
AboutView.xib
Wrapping It Up
Part Three: The Business End
Chapter 7: Finishing Touches
Beta Testing
Your App Works for You...But
Ad Hoc & Roll
Clean Up Your Act
Beautification Committee
Speaking in Tongues
Web Development
The Site
App Store, Here You Come
Chapter 8: For Sale
Sign on the Dotted Line
Welcome
First Order of Business
Stake Your Claim
Export Compliance
Overview
Ratings
Upload-Show It Off
Pricing-Pick Your Price
Localization
Review
Tweak It
……

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