編輯推薦
隨著數字影視技術的發展,用功能強大的Maya模型技術來撒氣真實世界中物體的形體效果已經成為模型師的首選。您無須打開電腦,無須點擊滑鼠,只要翻開這套書,即可輕鬆查對Maya複雜的軟體命令,快速了解各參數的含義!
——高級模型講師 竇和衛
內容簡介
講解Maya動力學模組裡面的所有命令選單。本書分為七章,分別是Particles[粒子]、Fluid Effects[流體特效]、Fields[場]、Soft/Rigid Bodies[柔體和剛體]、Effects[效果]、Solvers[解算器]、Hair[頭髮]。每章的命令參數我們都進行了詳細的講解,並配有中文標註。對於常用的命令都有詳細的案例講解,並且配上完整的視頻教學,使讀者在觀看視頻教學的同時,可以參照配套書籍上的參數,進行循序漸進的學習。
目錄
第1章 Particles[粒子]
1.1 Particle Tool[粒子工具]
1.2 Create Emitter[創建粒子發射器]
1.3 Emit From Object[物體發射器]
1.4 Per-Point Emission Rates[每點發射率]
1.5 Make ColIide[製作碰撞]
1.6 Particle ColIision Event Editor[粒子碰撞事件編輯器]
1.7 Goal[目標]
1.8 Instancer(Replacement)[粒子替代]
1.9 Sprite Wizard[精靈嚮導]
1.10 Connect to Time[連線Maya時間]
第2章 Fluid Effects[流體特效]
2.1 Create 3D Container[創建3D容器]
2.2 Create 2D Container[創建2D容器]
2.3 Add/Edit Contents[添加或修改內容]
2.3.1 Emitter[發射器]
2.3.2 Emit from Object[從物體發射]
2.3.3 Gradients[梯度]
2.3.4 Paint Fluids Tool[繪製流體工具]
2.3.5 With Curve[關聯曲線]
2.3.6 Initiaf States Options[初始化狀態]
2.4 Create 3D Container with Emitter[創建帶發射器的3D流體容器]
2.5 Create 2D Container with Emitter[創建帶發射器的2D流體容器]
2.6 Get Fluid Examples[獲取流體例子]
2.7 Get Ocean/Pond Examples[獲取海洋或池塘例子]
2.8 Ocean[海洋]
2.8.1 Create Ocean[創建海洋]
2.8.2 Add PrevieW Plane[添加預覽平面]
2.8.3 Create Wake[創建尾跡]
2.8.4 Add Ocean Surface Locator[添加海洋表面定位器]
2.8.5 Add Dynamic Locator[添加動力學定位器]
2.8.6 Add Boat Locator[添加船舶定位器]
2.8.7 Add Dynamic Buoy[添加動力學浮標]
2.8.8 Float Selected Objects[漂浮所選物體]
2.8.9 Make Boats[創建船舶]
2.8.10 Make Motor Boats[創建機動船舶]
2.9 Pond[池塘]
2.9 1 Create Pond[創建池塘]
2.9.2 Create Wake[創建尾跡]
2.9.3 Add Pond Surface Locator[添加池塘表面定位器]
2.9.4 Add Dynamic Locator[添加動力學定位器]
2.9.5 Add Boat Locator[添加船舶定位器]
2 9 6 Add Dynamic Buoy[添加動力學浮標]
2 9 7 FIoat Selected Objects[漂浮所選物體]
2 9.8 Make Boats[創建船舶]
2 9 9 Make Motor Boats[創建機動船舶]
2.10 Extend Fluid[擴展流體]
2.11 Edit Fluid Resolution[編輯流體解析度]
2.12 Make Collide[創建碰撞]
2.13 Make Motion Field[創建運動場]
2.14 Set Initial State[設定初始狀態]
2.15 Clear Initial State[清除初始狀態]
2.16 Save State As[儲存流體狀態]
2.17 Create Cache[創建快取]
2.18 Append to Cache[擴展快取]
2.19 Replace Cache Frame[重置快取幀]
2.20 Truncate Cache[裁剪快取]
2.21 Delete Cache[刪除快取]
第3章 Fields[場]
3.1 Air[空氣場]
3.2 Drag[拖曳場]
3.3 Gravity[重力場]
3.4 Newton[牛頓場]
3.5 Radial[放射場]
3.6 Turbulence[擾亂場]
3.7 UnIform[統一場]
3.8 Vortex[旋渦場]
3.9 Volume Axis[體積軸場]
3.10 Use Selected as Source of Field[使用所選對象作為場源]
3.11 Affect Selected Object(S)[影響選擇的物體]
第4章 Soft/Rigid Bodies[柔體和剛體]
4.1 Create Active Rigid Body[創建主動剛體]
4.2 Create Passive Rigid Body[創建被動剛體]
4.3 Create Nail Constraint[創建釘子約束]
4.4 Create Pin Constraint[創建銷約束]
4.5 Create Hinge Constraint[創建合頁約束]
4.6 Create Spring Constraint[創建彈簧約束]
4.7 Create Barrier Constraint[創建障礙約束]
4.8 Set Active Key[設定主動關鍵幀]
4.9 Set Passive Key[設定被動關鍵幀]
4.10 Break Rigid Body Connections[打斷剛體連線]
4.11 Create Soft Body[創建柔體]
4.12 Create Springs[創建彈簧]
4.13 Paint Soft Body Weights Tool[繪畫柔體權重工具]
第5章 Effects[效果]
5.1 Create Fire[創建火]
5.2 Create Smoke[創建煙]
5.3 Create Fi reworks[創建煙花]
5.4 Create Lightning[創建閃電]
5.5 Create Shatter[創建破碎]
5.6 Create Curve Flow[創建曲線流動]
5.7 Create Surface Flow[創建表面流動]
5.8 Delete Surface Flow[刪除表面流動]
第6章 Solvers[解算器]
6.1 Initial State[初始狀態]
6.1.1 Set for Selected[為選定的動力學對象設定初始狀態]
6.1.2 Set for AIj Dynamic[為所有的動力學對象設定初始狀態]
6.2 Rigid Body Solver Attributes[剛體解算器屬性]
6.3 Current Rigid Solver[當前剛體解算器]
6.4 Create Rigid Body Solver[創建剛體解算器]
6.5 Set Rigid Body Interpenetration[設定剛體穿透]
6.6 Set Rigid Body Col l ision[設定剛體碰撞]
6.7 Memory Caching[記憶體快取]
6.7.1 Enable[開啟記憶體快取]
6.7.2 Disable[關閉記憶體快取]
6.7.3 Delete[刪除記憶體快取]
6.8 Create Particle Disk Cache[創建粒子磁碟快取]
6.9 Edit Oversampl ing or Cache Settings[編輯採樣值或緩設定]
6.10 interactive Playback[互動回放]
第7章 Hair[頭髮]
7.1 Create Hair[創建頭髮]
7.2 Scale Hair Tool[縮放頭髮工具]
7.3 Paint Hair Follides[繪畫發囊工具1
7.4 Paint Hair Textures[繪畫頭髮貼圖]
7.4.1 Baldness[光禿]
7.4.2 Hair Oolor[頭髮顏色]
7.4.3 Specula Coiorf高光顏色]
7.5 Get Hai r Example[得到頭髮事例檔案]
7.6 Display[顯示]
7.6.1 Current Position[當前位置]
7.6.2 Start Position[初始位置]
7.6.3 Rest Position[靜止位置]
7.6.4 Current and Start[當前和初始位置]
7.6.5 Current and Rest[當前和靜止位置]
7.6.6 AII Curves[所有曲線]
7.7 Set Start Position[設定起始位置]
7.7.1 F rom Current[從當前位置]
7.7.2 From Rest[從靜止位置]
7.8 Set Rest Position[設定靜止位置]
7.8.1 From Start[從起始位置]
7.8.2 From Current[從當前位置]
7.9 Modify Curves[修改曲線]
7.9.1 Lock Length[鎖定長度]
7.9.2 Unlock Length[不鎖定長度]
7.9.3 Straighten[拉直]
7.9.4 Smooth[平滑]
7.9.5 Curl[捲曲]
7.9.6 Bend[彎曲]
7.9.7 Scale Curvature[縮放曲率]
7.10 Create Constraint[創建約束]
7.10.1.Rubber Band[橡皮筋約束]
7.10.2 Transform[變換約束]
7.10.3 Stick[髮夾約束]
7.10.4 Hair to Hair[頭髮到頭髮約束]
7.10.5 Hair Bunch[發束約束]
7.10.6 ColIide Sphe re[碰撞球]
7.10.7 ColIide Cube[碰撞立方體]
7.11 Convert Selection[轉換選集]
7.11.1 To Follicles[切換到發囊]
7.11.2 To Start Curves[切換到初始曲線]
7.11.3 To Rest Curves[切換到靜止曲線]
7 11.4 To Current Positions[切換到當前位置]
7.11.5 To Hair Systems[切換到頭髮系統]
7.11.6 To Hair Constraints[切換到頭髮約束]
7.11.7 To Start Curve End CVs[切換到初始曲線的末端CVs]
7.11.8 To Rest Curve End CVs[切換到靜止曲線的末端CVs]
7.11.9 To Start and Rest End CVs[切換到初始和靜止曲線的末端CVs]
7.12 Assign Hair System[指定頭髮系統]
7 13 Make Selected Curves Dynamic[使所選曲線成為動力學曲線]
7.14 Make Collide[建立碰撞]
7.15 Assign Hair Constraint[分配頭髮約束]
7.16 Assign Paint Effects Brush to Hair[指定畫筆特效到頭髮]
7.17 Transplant Hai r[移植頭髮]
7.18 Create Cache[倉I建快取]
7.19 Append to Cache[附加快取]
7.20 Truncate Cache[裁剪快取]
7.21 Deleze Cache[刪除快取]
7.22 Delete Entire Hair System[刪除整個頭髮系統]