圖書簡介
《Maya 2020從新手到高手》結構清晰、內容全面、通俗易懂,各個章節均設計了相對應 的實用案例,並詳細闡述了製作原理及操作步驟,注重提升讀者的軟體實際操作能力。另外,本書附帶的教學資源內容豐富,包括本書所有案例的工程檔案、貼圖檔案和多媒體 教學錄像,便於讀者學以致用。《Maya 2020從新手到高手》非常適合作為高校和培訓機構動畫專業的相關課程培訓教材,也可以作為廣大三維動畫愛好者的自學參考用書。另 外,本書內容採用Maya 2020版本進行設計製作,請讀者注意。
目錄
熟悉Maya 2020
1.1 Maya 2020概述 ··········································1
1.2 Maya 2020的套用範圍 ·······························1
1.3 Maya 2020的工作界面 ····························2
1.4 “新特性亮顯設定”對話框 ························3
1.5 選單集與選單 ·············································3
1.6 狀態行工具列 ·············································5
1.7 工具架 ························································5
1.7.1 “曲線/曲面”工具架 ··························6
1.7.2 “多邊形建模”工具架 ·······················7
1.7.3 “雕刻”工具架 ···································7
1.7.4 “綁定”工具架 ···································7
1.7.5 “動畫”工具架 ···································7
1.7.6 “渲染”工具架...
1.7.7 “FX”工具架 ······································7
1.7.8 “FX快取”工具架 ······························8
1.7.9 “Arnold”工具架 ································8
1.7.10 “Bifrost”工具架 ······························8
1.7.11 “MASH”工具架 ······························8
1.7.12 “運動圖形”工具架 ·························8
1.7.13 “XGen”工具架 ·······························9
1.8 工具箱 ························································9
1.9 視圖面板·····················································9
1.9.1 “快速布局”按鈕 ·····························10
1.9.2 “視圖面板”工具列 ·························11
1.10 工作區選擇器 ·········································14
1.10.1 “Maya經典”工作區 ······················15
1.10.2 “建模-標準”工作區 ······················16
1.10.3 “建模-專家”工作區 ······················16
1.10.4 “雕刻”工作區 ·······························17
1.10.5 “姿勢雕刻”工作區 ·······················17
1.10.6 “UV編輯”工作區 ·························18
1.10.7 XGen工作區 ···································18
1.10.8 “綁定”工作區 ·······························18
1.10.9 “動畫”工作區 ·······························19
1.11 通道盒 ····················································19
1.12 建模工具包 ·············································20
1.13 屬性編輯器 ·············································20
1.14 播放控制項·················································21
1.15 命令行和幫助行 ······································21
第2章軟體基本操作
2.1 對象選擇···················································22
2.1.1 選擇模式 ·············································22
2.1.2 在“大綱視圖”中選擇 ·····················23
2.1.3 對象成組 ·············································24
2.1.4 軟選擇 ·················································25
2.2 變換對象···················································27
2.2.1 變換操作切換 ·····································27
2.2.2 變換命令控制柄 ·································28
2.2.3 複製對象 ·············································29
2.3 測量工具···················································30
2.3.1 距離工具 ·············································30
2.3.2 參數工具 ·············································31
2.3.3 弧長工具 ·············································31
2.4 Maya檔案存儲 ··········································31
2.4.1 保存場景 ·············································31
2.4.2 自動保存檔案 ·····································31
2.4.3 保存增量檔案 ·····································32
2.4.4 歸檔場景 ·············································33
第1章
III
第3章曲面建模
3.1 曲面建模概述 ···········································34
3.2 曲線工具···················································34
3.2.1 NURBS圓形 ········································34
3.2.2 NURBS方形 ········································36
3.2.3 EP曲線工具 ········································37
3.2.4 三點圓弧 ·············································38
3.2.5 Bezier曲線工具 ···································38
3.2.6 曲線修改工具 ·····································39
實例操作:使用“Bezier曲線工具”製作碗
模型 ·································································39
實例操作:使用“EP曲線工具”製作酒杯
模型 ·································································41
3.3 曲面工具···················································42
3.3.1 NURBS球體 ········································43
3.3.2 NURBS立方體 ····································44
3.3.3 NURBS圓柱體 ····································45
3.3.4 NURBS圓錐體 ····································47
3.3.5 曲面修改工具 ·····································47
實例操作:使用“附加曲面”工具製作葫蘆
模型 ·································································47
實例操作:使用“放樣”工具製作花瓶
模型 ·································································50
作者簡介
來陽 出生於吉林省白山市,獲農業推廣碩士,風景園林碩士雙碩士學位。Autodesk 3ds Max產品認證專家,計算機圖形圖像類暢銷書作者。工作經歷 曾就職於北京第五映像空間動畫製作有限公司,擔任三維動畫師,參與製作了大型三維兒童卡通片《
蔬菜寶寶》和《
企鵝部落》。曾就職於北京水晶石數字科技股份有限公司,擔任三維動畫師,參與製作了大量地產表現動畫項目。曾就職於長春知和國際動漫遊戲產業園,擔任三維動畫教師。現就職於長春科技學院視覺藝術學院,主講
3ds Max、
Maya等軟體的圖像技術課程。