//types and constants used in the functions below typedef unsigned __int64 uint64; //assume this gives 64-bitsconst uint64 m1 = 0x5555555555555555; //binary: 0101...const uint64 m2 = 0x3333333333333333; //binary: 00110011..const uint64 m4 = 0x0f0f0f0f0f0f0f0f; //binary: 4 zeros, 4 ones ...const uint64 m8 = 0x00ff00ff00ff00ff; //binary: 8 zeros, 8 ones ...const uint64 m16 = 0x0000ffff0000ffff; //binary: 16 zeros, 16 ones ...const uint64 m32 = 0x00000000ffffffff; //binary: 32 zeros, 32 ones ...const uint64 hff = 0xffffffffffffffff; //binary: all onesconst uint64 h01 = 0x0101010101010101; //the sum of 256 to the power of 0,1,2,3... //This is a naive implementation, shown for comparison,//and to help in understanding the better functions.//It uses 24 arithmetic operations (shift, add, and).int popcount_1(uint64 x) { x = (x & m1 ) + ((x >> 1) & m1 ); //put count of each 2 bits into those 2 bits x = (x & m2 ) + ((x >> 2) & m2 ); //put count of each 4 bits into those 4 bits x = (x & m4 ) + ((x >> 4) & m4 ); //put count of each 8 bits into those 8 bits x = (x & m8 ) + ((x >> 8) & m8 ); //put count of each 16 bits into those 16 bits x = (x & m16) + ((x >> 16) & m16); //put count of each 32 bits into those 32 bits x = (x & m32) + ((x >> 32) & m32); //put count of each 64 bits into those 64 bits return x;} //This uses fewer arithmetic operations than any other known //implementation on machines with slow multiplication.//It uses 17 arithmetic operations.int popcount_2(uint64 x) { x -= (x >> 1) & m1; //put count of each 2 bits into those 2 bits x = (x & m2) + ((x >> 2) & m2); //put count of each 4 bits into those 4 bits x = (x + (x >> 4)) & m4; //put count of each 8 bits into those 8 bits x += x >> 8; //put count of each 16 bits into their lowest 8 bits x += x >> 16; //put count of each 32 bits into their lowest 8 bits x += x >> 32; //put count of each 64 bits into their lowest 8 bits return x &0xff;} //This uses fewer arithmetic operations than any other known //implementation on machines with fast multiplication.//It uses 12 arithmetic operations, one of which is a multiply.int popcount_3(uint64 x) { x -= (x >> 1) & m1; //put count of each 2 bits into those 2 bits x = (x & m2) + ((x >> 2) & m2); //put count of each 4 bits into those 4 bits x = (x + (x >> 4)) & m4; //put count of each 8 bits into those 8 bits return (x * h01)>>56; //returns left 8 bits of x + (x<<8) + (x<<16) + (x<<24) + ...}
//This is better when most bits in x are 0//It uses 3 arithmetic operations and one comparison/branch per "1" bit in x.int popcount_4(uint64 x) { uint64 count; for (count=0; x; count++) x &= x-1; return count;} //This is better if most bits in x are 0.//It uses 2 arithmetic operations and one comparison/branch per "1" bit in x.//It is the same as the previous function, but with the loop unrolled.#define f(y) if ((x &= x-1) == 0) return y;int popcount_5(uint64 x) { if (x == 0) return 0; f( 1) f( 2) f( 3) f( 4) f( 5) f( 6) f( 7) f( 8) f( 9) f(10) f(11) f(12) f(13) f(14) f(15) f(16) f(17) f(18) f(19) f(20) f(21) f(22) f(23) f(24) f(25) f(26) f(27) f(28) f(29) f(30) f(31) f(32) f(33) f(34) f(35) f(36) f(37) f(38) f(39) f(40) f(41) f(42) f(43) f(44) f(45) f(46) f(47) f(48) f(49) f(50) f(51) f(52) f(53) f(54) f(55) f(56) f(57) f(58) f(59) f(60) f(61) f(62) f(63) return 64;} //Use this instead if most bits in x are 1 instead of 0#define f(y) if ((x |= x+1) == hff) return 64-y;