Maya 2022三維動畫設計與製作(微課視頻版)

Maya 2022三維動畫設計與製作(微課視頻版)

《 Maya 2022三維動畫設計與製作(微課視頻版)》是清華大學出版社出版的圖書,作者是 韓永毅、劉曉宇、潘登。

基本介紹

  • 中文名: Maya 2022三維動畫設計與製作(微課視頻版)
  • 作者:韓永毅、劉曉宇、潘登
  • 出版時間:2023年3月
  • 出版社:清華大學出版社
  • 頁數:232 頁
  • ISBN:9787302624783
  • 定價:79.8 元
內容簡介,圖書目錄,

內容簡介

三維動畫設計與製作是動畫專業學生的必修課,是學習動畫製作技術的核心課程。
《Maya 2022三維動畫設計與製作(微課視頻版)》以Maya 2022軟體作為製作工具,將動畫運動規律與軟體操作相結合,側重於知識的實用性,重點突出Maya角色動畫製作的講解。《Maya 2022三維動畫設計與製作(微課視頻版)》以案例為主,結合大量的商業實戰經驗,採用理論結合實戰的方式,循序漸進地講解了Maya軟體的動畫製作技術。
《Maya 2022三維動畫設計與製作(微課視頻版)》共分6章,內容包括三維動畫概述、三維動畫製作軟體界面介紹、運動規律在三維動畫中的實現方法、角色動畫在三維動畫中的實現方法、卡通風格在三維動畫中的實現方法、三維動畫的創作與製作流程。
《Maya 2022三維動畫設計與製作(微課視頻版)》可作為全國各大院校影視動畫、遊戲等相關專業的教材,也可作為廣大影視動畫、遊戲製作愛好者或相關從業人員的自學手冊和參考資料。

圖書目錄

目錄
第1章 三維動畫概述1
1.1 三維動畫······································ 2
1.1.1 三維動畫技術的特點·················· 2
1.1.2 三維動畫技術的套用領域············· 3
1.2 三維動畫發展史····························· 5
1.2.1 起步階段······························· 5
1.2.2 發展階段······························· 6
1.2.3 繁榮階段······························· 8
1.3 三維動畫的製作流程······················ 12
第2章 三維動畫製作軟體界面介紹17
2.1 基礎界面···································· 18
2.1.1 標題欄和選單欄····················· 18
2.1.2 狀態行································21
2.1.3 工具架································23
2.1.4 工具盒································24
2.1.5 工作區和視圖面板···················24
2.1.6 通道盒和層編輯器···················25
2.2 動畫界面···································· 25
2.2.1 動畫控制 ·····························25
2.2.2 聲音···································27
2.2.3 動畫播放預覽·························28
2.3 曲線圖編輯器······························ 28
第3章 運動規律在三維動畫中的實現方法33
3.1 緩衝、彈性運動··························· 34
3.1.1 小球的運動·························· 34
動畫案例1:彈性小球························35
動畫案例2:鉛球·····························42
動畫案例3:氣球···························· 44
3.1.2 跳躍動作····························· 46
動畫案例4:跳躍動作······················· 47
3.1.3 摔倒動作······························53
動畫案例5:摔落動作························53
3.2 曲線運動···································· 56
3.2.1 尾巴擺動動作·························57
動畫案例6:尾巴擺動······················· 58
3.2.2 鳥類角色飛行動作·················· 60
動畫案例7:鸚鵡飛行動作·················· 61
3.2.3 捶打動作····························· 69
動畫案例8:捶打動作······················· 70
3.3 隨帶運動···································· 75
3.3.1 嘆氣動作····························· 76
動畫案例9:嘆氣動作······················· 76
3.3.2 轉身動作····························· 79
動畫案例10:轉身動作······················ 79
第4章 角色動畫在三維動畫中的實現方法85
4.1 人的運動規律(標準)······················ 86
4.1.1 人的走路運動························ 86
動畫案例11:原地走路······················ 87
4.1.2 人的跑步運動························ 95
動畫案例12:原地跑步······················ 95
4.2 四足動物的運動規律(標準)············ 100
4.2.1 四足動物的走路運動··············· 100
動畫案例13:四足動物行走··············· 100
4.2.2 四足動物的跑步運動··············· 117
動畫案例14:四足動物奔跑··············· 117
4.3 表情動畫·································· 119
4.3.1 笑··································· 119
4.3.2 悲傷································· 120
4.3.3 憤怒································· 120
4.3.4 恐懼································· 121
4.3.5 厭惡································· 121
4.3.6 驚訝································· 121
動畫案例15:表情動畫····················· 122
第 5 章 卡通風格在三維動畫中的實現方法131
5.1 卡通動畫的風格························· 132
5.1.1 擠壓和拉伸························· 132
5.1.2 預備動作···························· 132
5.1.3 節奏感······························ 132
5.1.4 漸入和漸出························· 133
5.1.5 動作的慣性························· 133
5.1.6 弧線運動···························· 134
5.1.7 誇張動作···························· 135
5.1.8 次要動作···························· 135
5.1.9 動作表現力························· 136
5.1.10 重量感····························· 136
5.1.11 不對稱姿勢和表演················ 137
5.2 卡通風格在三維數字動畫中的實現···· 137
5.2.1 實現工具···························· 137
5.2.2 創建角色模型······················· 138
5.2.3 創建骨骼的基礎知識··············· 139
5.2.4 創建骨骼的方法···················· 139
5.2.5 添加骨骼···························· 140
5.2.6 骨骼操作的基本命令··············· 141
5.2.7 反向運動學························· 143
5.2.8 使用骨骼···························· 145
5.2.9 約束································· 146
5.3 角色面部綁定流程······················· 151
5.4 角色身體綁定流程······················· 170
第6章 三維動畫的創作與製作流程179
6.1 數字鏡頭預覽···························· 180
6.1.1 2D Layout························· 180
6.1.2 3D Layout························· 180
6.1.3 攝影機的設定······················· 182
6.2 動畫製作·································· 186
6.2.1 一級動畫···························· 186
6.2.2 二級動畫···························· 187
6.2.3 表情動畫···························· 188
6.3 綜合製作·································· 189
6.3.1 分級動畫···························· 189
動畫案例16:貓和垃圾桶·················· 190
6.3.2 臨摹動畫···························· 206
動畫案例17:臨摹影片片段··············· 207
6.3.3 單人表演···························· 215
動畫案例18:單人表演····················· 215

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