Football Manager Live

Football Manager Live

全球最受歡迎的足球俱樂部經營遊戲《Football Manager》足球經理即將走向網路化。新遊戲將命名為《Football ManagerLive》,允許用戶建立和管理自己的球隊,同一台伺服器可以支持1000人共同遊戲。

基本介紹

  • 軟體名稱:Football Manager Live
  • 開發商:SI
  • 更新時間:2007年5月
  • 作者:Oliver Collyer
  • 類型:經營遊戲
遊戲簡介,相關連結,官方Q&A,

遊戲簡介

全球最受歡迎的足球俱樂部經營遊戲《Football Manager》足球經理即將走向網路化。開發商SI宣布了這一訊息,網遊的Beta測試於2007年5月份開始。
新遊戲將命名為《Football ManagerLive》,允許用戶建立和管理自己的球隊,同一台伺服器可以支持1000人共同遊戲。遊戲開始時,用戶可以選擇自動組建球隊,或充分利用 10萬英鎊的工資限額自行挑選球員建隊。遊戲將會包含真實的聯賽和自建的幻想聯賽。那些沒有時間天天上線的玩家也不用害怕,你可以加入比如“星期三聯賽”,只在每周三才有比賽,而且即使你沒到電腦也會替你完成比賽。比賽採取2D畫面,熟悉《FM》系列遊戲的玩家肯定不會陌生。遊戲的球員交易系統類似於拍賣網站,你可以設定價格和時間,其他玩家來競價。
Football Manager Live
由於網遊化後,球員數據儲存在伺服器上,因此《FM Live》的遊戲體積可以大幅度瘦身。SI稱遊戲的PC版客戶端將僅有11MB,Mac版也只有15MB。遊戲於2007年五月開始測試,正式版定在2008年3月推出。

相關連結

Football Manager Live 非官方中文論壇
Football Manager Live 官方英文論壇
遊戲內測截圖

官方Q&A

以下原文來自 The SI Community ,譯文由大部分由FMT小組Doni翻譯。
Who is making the game?
The game ieing led by Oliver Collyer,co-founder of Sports Interactive, who - having left the studio a fewyears ago to go travelling - came back with
the idea of making a mainstream, massively multiplayer football management game.
遊戲製作者是誰?
該遊戲由Oliver Collyer牽頭進行製作。Oliver Collyer是SI的創始人之一,幾年前開始外出旅行,一度離開了工作室。而現在,他帶著這個製作一個主流的,大型的多人互動的足球經理遊戲的想法回來了。
When will it be released?
Itis currently due for release in March 2008. We are announcing the gamenow so we are able to have a long beta-test phase, having been inalpha-test
phase since last Autumn.
遊戲的發布時間?
目前預計08年三月發布。我們現在宣布遊戲,因此我們仍有較長時間進行第二期測試,而我們從去年秋天就開始了第一期的測試。
What do I need to play FML?
Use of a PC or a Mac and an internet connection.
It’s likely that we’ll look at other platforms in the future.
What type of internet connection and speed is recommended to enable the game to run smoothly?
Anybroadband connection should be fine – we haven’t tested the game onolder modem connections yet, but will do so during beta testing.
玩FML,我需要準備些什麼呢?
帶有網路的PC電腦或者蘋果電腦。
將來我們極有可能關注其他遊戲平台。
何種類型的網路連線以及網速才能保證遊戲流暢?
任何頻寬都能保證流暢——當然我們還沒有在撥號連線下測試過遊戲,但這個我們會在第二期的測試中進行。
Why has SI decided to make a separate massively multiplayer game?
Thereare lots of reasons – initially it waecause Oliver Collyer(co-founder of Sports Interactive) wanted to make the game, having gotback from
travelling with a creative itch. As development hascontinued, we’ve looked into the area a lot and believe there to be abig hole in the market, which
we intend to fill.
On top ofthis, there are many people who have played our games over the yearsthat have felt the hardcore nature of the series is too much for them,or
they simply didn’t have the time to play the game anymore ascircumstances for them had changed. With Football Manager Live, peoplewill have the
opportunity to play as often, or as little, as they want.
為何SI決定製作一個單獨的大型多人互動遊戲呢?
原因有很多——最開始是因為帶著創作熱情旅行歸來的Oliver Collyer的想法。隨著開發的深入,我們對此領域的了解也越發的深入並深信這裡存在有我們可以彌補的巨大市場空白。接下來,我們要說的是,有許多玩家已經玩過我們的遊戲很多年了,他們對此系列已經有所審美疲勞了,或者他們僅僅因為環境的變化而沒有時間來玩。而有了FML之後,他們就有機會隨心所欲地玩遊戲了。
How much will it cost to play?
Wehave not finalised the business model yet. However, we see the game asa money-saving device – it is likely to cost the price of a few pintsper
month to play, but because people will be staying in more often to play the game they will save money in the long run!
玩遊戲的開銷?
我們還沒有最後確定付費模式。不管怎么說,我們把FML當做省錢機器——因為遊戲,可能每個月它會讓你付出一些金錢,但是長遠看來,你會因為花了時間玩遊戲而沒時間做其他的事情——實際上也許會更省錢。
What methods of payment will be available?
Theplan is to accept every major credit and debit card, alongside a numberof other payment platforms for those that do not have cards.
關於付款方式?
計畫是接受主流的信用卡和借貸卡,同時也為非持卡的朋友準備了相當數量的其他付款平台。
What languages will it be in?
Initially,the game will only be available in English. Over the coming years itwill be released in as many languages as possible. It’s not just about
translatingthe game itself, which is easy; it’s also about adding local supportfor each language we add. We’re being sensible and will be trying to
walk before we can run.
Whathappens when everyone wants to be one particular team, like Watford orEverton? No-one will be able to be Watford or Everton.
You don’t play as a set real-world team; you make your own team and pick a squad, much like a fantasy sports game.
關於遊戲的語種?
首先遊戲只有英文版。在接下來的幾年中會陸續發布其他語種版本。這並不是簡單的遊戲翻譯;而是會附帶本地化的遊戲支持。在這個問題上,我們會理智對待,絕不好高騖遠。
如果大家都去選擇一隻特定的球隊,比如沃特福德或者埃弗頓,會怎么樣呢?答案是沒有人能成為上述兩隻球隊。因為你並不會選擇某支現實中的球隊;你需要自創球隊,並選擇主場等,這和虛擬的體育遊戲很相似。
How do you choose your initial squad?
Allplayers in the database have wage demands and you have a set wagebudget at the start, so you pick your players according to that budget.The whole
FML database is available to you when you start thegame, although once a player joins a team in a gameworld they are nolonger available to everyone
else. In that way we can stop multiple teams having the same players.
如何選擇你的初期陣容?
資料庫里的所有球員都對應一個薪水要求,你開始的時候也需要設定薪水預算。對於你來說,當你開始遊戲的時候,FML裡面的所有球員都是可用的,然後當一名球員在遊戲世界中加入某支球隊後,其他玩家就不能用他了。我們可以用這種方式來避免多支球隊共用一名球員的情況出現。
What happens when all the best players are taken up?
Doesn’tthat mean new users joining a gameworld are disadvantaged? Not really.Because there are so many players available in the database and users
startwith relatively small wage budgets, it means that all the best playerscan’t be snapped up immediately. And while we don’t want to go into too
many details now, we have an effective system in place to ensure that there are still good players available for all.
當所有的頂尖球員被買走後會出現什麼情況?
那難道不是意味著新玩家加入遊戲後會處於被動嗎?這並不正確。因為在資料庫里,可用的球員非常多並且當玩家開始的時候薪水預算都特別低,這就代表所有的頂尖球員並不會馬上被搶購一空。同時我們不會現在就談及太多細節,我們具備有效的系統來確保玩家都有好的球員可用。
Is there a transfer system?
Asmanager, you have the ability to buy and sell players as well as loanthem out to other teams. With all transfer auctions, the selling teamselects a
minimum price they would accept for the player, alongwith an instant-buy amount. They also select an end date for theauction and other teams are then
free to make bids right up ‘til the auction ends.
Withfree transfers and general wage auctions, teamid for players and theone who offers them the most wages per day gets the players.
Withall transfer activity, you need to ensure that you remain within theconstraints of your club finances and beware of gazumping.
有轉會系統嗎?
作為足球經理,你有權來買賣球員,也可以把球員租借給其他球隊。轉會期間,賣方會有一個球員的底價,也可以設定一個一口價。他們也可以設定轉會的截止日期。其他的球隊就可以在轉會結束前來自由競拍。在自由轉會期間,給球員出價高並能提供最高日工資的買方將得到球員。在一切的轉會活動中,你要確保這一切開銷處於俱樂部財政負擔能力之內,並當心商業詐欺。
How does the league table work with 1,000 teams in each gameworld?
遊戲世界裡的聯賽排名如何計算?
Inthe main gameworld rankings, it’s not a case of three points for a win;you are awarded points for winning (or losing points for losing) basedon a lot of different factors including, but not limited to, theposition of the two teams, whether the game haeen played home oraway and the size of the win. There are all sorts of clever bits inthere to ensure that teams that play hundreds of games a month don’tget a “levelling” advantage over those that play a couple of games aday, so it’s possible for any team to do well, not just those that playthe most games.
遊戲世界的排名系統並非贏球積三分這么簡單;你贏球的得分(或輸球的失分)是依據很多不同的因素來確定的,如兩個球隊的排名,主客場,比分大小等等,但也並不僅僅限於這些因素。遊戲可以智慧型地確保每個月踢幾百場比賽的球隊不一定排名能高於一天只踢2場比賽的球隊.所以,對所有球隊都一樣的,你需要盡力去做的最好,而不是通過T很多的比賽來提高名次.
Do all of the teams have to play one another?
是不是所有的球隊之間都要互相踢比賽?
No, not at all. You can play friendlies against any team who happens to be online, or you can join or set up competitions.
不是這樣的.你可以和任何一隻線上的球隊打友誼賽,你同樣可以參加或者發起對抗賽。
How do competitions work?
對抗賽是怎么運行的?
Forthe most part, competitions will be user generated. They are very easyto set up, with lots of parameters available. You can have cup orleague competitions, or a combination of the two, set how many pointsfor a win (those points are separate to actual rankings points) andalso define what rank of team can enter said competitions. There aredeadliney when each match has to be played to ensure that thecompetitions don’t go on for ever.
There may well be some official organised competitions inside the gameworld too, but if there are any, they will be optional.
對絕大部分的來說,對抗賽是由玩家舉行的.對抗賽的發起是很簡單的,而且有著很多的可用參數.你能舉辦杯賽或者聯賽,或者是兩者的混合體,能設定贏一場比賽得多少分(這個得分和決定總排名的分數有區別),而且還能定義什麼級別的球隊能參加.通過設定每場比賽的開始的最終時間可以確保對抗賽不會無休止的進行下去.
在遊戲世界裡可能存在官方舉辦的比賽,但這是可選的.(即由你決定是否參加)
When can matchee played?
比賽在什麼時候舉行?
24hours a day, seven days a week! With competitions, there are deadlinesto play the fixtures, but that doesn’t mean you have to play them atthose times – as long as you’ve played them by the deadline, all isgood.
The only limit to when a match can be played is whether there are other users online in your gameworld at the same time as you.
Whathappens if I don’t see my competition opponent online by the deadlinefor the match to be played? This is taken care of, but it’s notsomething we want to announce publicly yet.
一天24小時,一周7天!(隨時隨刻) 在對抗賽模式下,有著比賽開始的截至時間,但這並不是說你必須在那個時候來T比賽,只要你在這之前的任意時間開始比賽,都是可以的.
對比賽什麼時候舉行的限制是在遊戲世界裡是否有其他玩家和你同時線上(就是說兩個人同時線上才能打比賽)
如果一直到比賽截至日期前我都沒見到我的對手的話會怎么樣呢?這個問題我們已經考慮過了,不過我們現在是不會告訴大家的~~
Can I challenge my friends to matches?
我能向我的朋友挑戰嗎?
Ifyou are in the same gameworld, then yes, you can. And if you aren’t inthe same gameworld, it will be easy to move into another one, althoughyou’ll need to pick your squad again.
Once in the same gameworld, you can play against them day and night.
如果你們在同一個遊戲世界的話,那么可以,如果你們不在同一個的話,你可以轉換到你朋友的那個世界裡去,轉換是很容易的,不過你要重新挑選陣容~~
一旦在同一個遊戲世界了,你們就可以隨時T比賽了.
(這裡的遊戲世界不就是伺服器嗎??)
When will the beta test start?
BETA版的測試什麼時候開始
It is due to start mid May and will initially be limited to 1,000 people.
5月中旬,開始最多只能有1000人參加
How can I take part in the beta test?
我怎么樣參加BETA版的測試?
There will be spaces on the beta test available to our community. For more information on these spots, keep an eye on for updates.
Therewill also be a few spaces on the beta test available as competitionprizes on a few websites, as well as a few UK-based magazines andnewspapers over the coming weeks.
Please be aware that theinitial beta test is only going to be for 1,000 people. It is likelythat there will be more spaces as we ramp up the beta testing closer torelease, so keep an eye out on for more details.
官方論壇上有測試專區的,相關信息請密切關注 。期間些許報刊雜誌會有專區報導。
初期測試只有1000名額,遊戲接近正式發布時會有更多的機會的。
Will I only be able to play FML on my home computer?
我只能在我家裡的電腦上玩FML嗎?
No– the game will be easy to install on as many machines as you want.Even if you’re on holiday and fancy a quick match, it’ll be quick andeasy to install in an internet café and access your account in the game.
不,在哪裡裝都行,安裝和登入都很快。
What features of FM are incorporated into FML?
FML從FM裡面繼承了那些東西呢?
Tacticsand the match engine are straight from Football Manager. Other featuresfrom Football Manager will be in Football Manager Live whereappropriate, but they are likely to be adapted specifically for thegame as it’s a different game with a different feel better suited to amassively multiplayer game.
戰術和比賽引擎直接從FM裡面移植過來的,FM的其他的一些特性也會適當的移植過來,不過這些特性要經過特定的修改來適應FML,畢竟FML更多的是一個大規模多人線上遊戲。
Will there be any connectivity with Football Manager?
FM和FML有連通性嗎?
Youwill be able to import tactics from Football Manager. There are otherareas we are looking into as well which may be importable.
你可以從FM裡面導入戰術到FML,其他也有一些方面是可以相通的.
Does this game mean that current online modes will be dropped from other SI titles?
這個遊戲是不是意味著FM中現行的在線上模式將要被拋棄呢?
No!FML is a separate game, and we will continue to improve the online playin the PC, Mac, Xbox 360 & PSP versions of the Football Managerseries.
不,FML是一個獨立的遊戲,我們會繼續改善FM系列在PC MAC XBOX PSP平台上的在線上特性.

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