Animate 2022二維動畫設計與製作(微課視頻版)

Animate 2022二維動畫設計與製作(微課視頻版)

《 Animate 2022二維動畫設計與製作(微課視頻版)》是清華大學出版社出版的圖書,作者是 段天然、楊蕙萌

內容簡介,圖書目錄,

內容簡介

二維動畫設計與製作是動畫專業學生的必修課,是學習動畫製作技術的核心課程。
《Animate 2022二維動畫設計與製作(微課視頻版)》以Animate 2022為操作對象,以通俗易懂的語言,翔實生動的案例全面介紹使用Animate 2022製作動畫的方法和技巧,目的是培養具有一定實踐經驗的動畫製作人員,使用戶了解設計環境、製作流程,能夠獨立繪製矢量圖形、設計角色,通過學習製作逐幀動畫、補間動畫、引導層動畫、遮罩層動畫、互動動畫等,結合音樂、節奏、視聽語言等藝術表達手段最終達到創作能力的全面提升。《Animate 2022二維動畫設計與製作(微課視頻版)》的特點是語言通俗易懂,涉及知識面廣泛,充分結合實際製作案例,深入淺出。用戶能夠在全面掌握各個知識點的基礎上,在實際操作中不斷積累創作經驗,創造出生動有趣的動畫短片。
《Animate 2022二維動畫設計與製作(微課視頻版)》可作為全國各大院校影視動畫、遊戲等相關專業的教材,也可作為廣大影視動畫、遊戲製作愛好者或相關從業人員的自學手冊和參考資料。

圖書目錄

目錄
第1章 Animate 2022入門知識1
1.1 Animate 2022簡介························ 2
1.2 Animate動畫套用·························· 2
1.3 矢量動畫的概念····························· 4
1.4 啟動和退出Animate 2022················ 4
1.4.1 啟動Animate 2022·················· 4
1.4.2 退出Animate 2022·················· 5
1.5 Animate 2022工作界面··················· 5
1.5.1 選單欄································· 6
1.5.2 工具箱································· 6
1.5.3 “時間軸”面板······················· 7
1.5.4 舞台···································· 7
1.5.5 功能面板······························· 8
1.6 Animate 2022的文檔操作················ 9
1.6.1 新建文檔······························· 9
1.6.2 保存文檔····························· 10
1.6.3 打開文檔····························· 10
1.6.4 設定文檔屬性························ 10
1.6.5 文檔的類型···························12
第2章 圖形工具基礎14
2.1 繪製線條···································· 15
2.1.1 線條工具····························· 15
2.1.2 鉛筆工具····························· 18
2.1.3 鋼筆工具····························· 19
2.1.4 實戰練習:繪製可愛的笑臉角色····20
2.2 創建基本圖形······························ 21
2.2.1 矩形工具······························21
2.2.2 橢圓工具······························22
2.2.3 多角星形工具·························23
2.3 創建填充圖形······························ 23
2.3.1 顏料桶工具···························23
2.3.2 墨水瓶工具···························24
2.3.3 滴管工具······························24
2.3.4 橡皮擦工具···························24
2.3.5 寬度工具······························25
2.3.6 漸變變形工具·························26
2.4 使用選擇工具······························ 26
2.4.1 選擇工具······························26
2.4.2 部分選取工具·························27
2.4.3 套索工具······························28
2.4.4 多邊形工具···························28
2.4.5 魔術棒工具···························28
2.5 實戰練習:使用各種圖形工具綜合創   
作卡通角色································· 28
第3章 圖形對象的編輯與變形31
3.1 圖形對象的編輯··························· 32
3.1.1 移動對象······························32
3.1.2 刪除對象······························32
3.1.3 剪下對象······························33
3.1.4 複製與貼上對象······················33
3.1.5 圖形對象的組合與分離··············33
3.1.6 圖形對象的層級排列················ 34
3.1.7 對齊圖形對象························ 34
3.2 圖形對象的變形··························· 35
3.2.1 使用“變形”面板···················35
3.2.2 使用任意變形工具···················37
3.2.3 使用變形命令························ 38
3.2.4 合併對象····························· 39
3.2.5 將線條轉換為填充·················· 39
3.2.6 擴展填充····························· 40
3.2.7 柔化填充邊緣························ 41
3.2.8 3D變換·······························42
第4章 文本的套用45
4.1 文本的基本操作··························· 46
4.1.1 創建文本····························· 46
4.1.2 設定文本屬性························ 46
4.2 文本編輯···································· 48
4.2.1 文本整體變形························ 48
4.2.2 文本局部變形························ 50
4.2.3 文本濾鏡套用························ 50
4.3 實戰練習:創意文字······················ 55
第 5 章 庫與元件的套用58
5.1 “庫”面板································· 59
5.2 元件的類型································· 60
5.2.1 圖形元件····························· 60
5.2.2 實戰練習:使用圖形元件創建
閃亮的星星·························· 60
5.2.3 影片剪輯元件························ 63
5.2.4 實戰練習:使用影片剪輯元件創建
小狗動畫····························· 64
5.2.5 按鈕元件····························· 66
5.2.6 實戰練習:製作變色按鈕··········· 67
5.3 元件實例的屬性及編輯··················· 69
5.3.1 創建元件實例························ 70
5.3.2 更改實例名稱························ 70
5.3.3 更改元件實例類型·················· 70
5.3.4 編輯元件屬性························ 71
5.3.5 實戰練習:使用交換元件製作星星
變形動畫····························· 71
5.3.6 分離···································73
5.3.7 轉換為元件···························73
5.3.8 位置和大小·························· 74
5.3.9 色彩效果····························· 74
5.3.10 循環·································75
5.3.11 嘴型同步··························· 76
第6章 基礎動畫的製作77
6.1 “時間軸”面板與幀的套用············· 78
6.1.1 “時間軸”面板····················· 78
6.1.2 幀的種類····························· 79
6.1.3 幀的基本操作························ 80
6.2 圖層的套用································· 82
6.2.1 圖層的基本操作······················82
6.2.2 圖層的類型·························· 85
6.2.3 圖層模式····························· 86
6.2.4 圖層資料夾·························· 87
6.2.5 圖層父子關係························ 87
6.2.6 圖層效果····························· 88
6.3 逐幀動畫···································· 89
6.4 實戰練習:使用逐幀動畫製作飛鳥···· 89
6.5 補間動畫的幾種形式······················ 92
6.5.1 補間形狀動畫·························92
6.5.2 實戰練習:矩形的變形練習········ 93
6.5.3 傳統補間動畫························ 94
6.5.4 實戰練習:使用傳統補間動畫製作
直線移動的小星星··················· 95
6.5.5 補間動畫····························· 96
6.5.6 調整補間動畫························ 97
6.5.7 實戰練習:使用補間動畫製作曲線移動的小星星························ 98
6.5.8 動畫預設···························· 100
6.6 引導動畫·································· 101
6.7 實戰練習:利用引導層製作傳統補間動畫·································· 102
6.8 遮罩動畫·································· 104
6.9 實戰練習:製作遮罩動畫·············· 106
6.10 骨骼動畫································ 107
6.10.1 創建骨骼························ 107
6.10.2 製作骨骼動畫·················· 110
6.10.3 實戰練習:使用骨骼工具製作機器人手························ 110
6.11 資源變形工具··························· 111
6.12 實戰練習:使用資源變形工具製作爬行的毛毛蟲·························· 111
6.13 攝像頭動畫····························· 114
6.13.1 攝像頭的基本操作與參數設定····························· 114
6.13.2 攝像頭的色彩效果············· 115
6.13.3 攝像頭濾鏡····················· 116
6.13.4 攝像頭動畫····················· 116
6.13.5 實戰練習:製作攝像頭移動動畫····························· 118
第7章 互動動畫的製作120
7.1 文檔與腳本類型························· 121
7.2 “動作”面板···························· 122
7.2.1 “動作”面板的結構··············· 122
7.2.2 代碼注釋···························· 123
7.2.3 使用添加代碼嚮導················· 123
7.3 代碼片段的概念與類型················· 124
7.4 使用代碼片段···························· 124
7.5 實戰練習:使用“動作”面板製作超連結按鈕······························· 125
7.6 互動動畫·································· 127
7.7 實戰練習:使用ActionScript 3.0製作翻頁動畫···························· 128
第 8 章 外部素材的套用133
8.1 圖像素材套用···························· 134
8.1.1 導入圖像素材······················· 134
8.1.2 將點陣圖轉換為矢量圖··············· 135
8.2 聲音素材套用···························· 136
8.2.1 聲音檔案的格式···················· 136
8.2.2 導入聲音···························· 137
8.2.3 聲音屬性面板······················· 138
8.3 視頻素材套用···························· 139
8.3.1 支持的視頻格式···················· 139
8.3.2 導入視頻···························· 141
8.3.3 在Animate中使用視頻············ 143
第9章 動畫影片的導出和發布146
9.1 測試影片·································· 147
9.2 最佳化影片·································· 148
9.2.1 最佳化文檔元素······················· 148
9.2.2 最佳化動畫性能······················· 149
9.3 發布影片設定···························· 150
9.3.1 發布ActionScript 3.0文檔········ 150
9.3.2 發布HTML5 Canvas文檔········ 152
9.4 導出········································ 154
9.4.1 導出SWF檔案····················· 154
9.4.2 導出圖像···························· 154
9.4.3 導出SVG檔案······················ 154
9.4.4 導出視頻···························· 155
第10章 動畫的綜合創作表達156
10.1 動畫基礎知識··························· 157
10.1.1 動畫原理························ 157
10.1.2 動畫的常用術語················ 157
10.1.3 傳統動畫與計算機動畫的區別····························· 159
10.2 動畫的前、中、後期製作············ 160
10.2.1 動畫的前期製作················ 161
10.2.2 動畫的中期製作················ 163
10.2.3 動畫的後期製作················ 163
10.3 製作綜合項目··························· 167
10.3.1 故事····························· 167
10.3.2 分鏡頭敘事····················· 167
10.3.3 對分鏡頭內容進行拆解········· 168
10.3.4 製作牛身體的元件·············· 169
10.3.5 學習元件嵌套並製作動畫······ 175
10.3.6 讓動畫節奏變得豐富··········· 182
10.3.7 繪製背景························ 185

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