黎明之石是一個盾牌大小的圓滑的玫瑰色水晶球,內部散發著光芒。它並不是一枚真正的寶石,而是一件魔法物品。觸摸它的人都發現自己的手能輕易的從中穿過。
基本介紹
- 中文名:黎明之石
- 性質:盾牌大小的圓滑
- 屬性:玫瑰色水晶球
- 特徵:內部散發著光芒
歷史,在戰役中使用,英文版,History,Campaign Use,Power,Suggested Means of Destruction,
歷史
迷斯諾卓,雖然已經毀滅了,但仍然是一個關於和諧與協作的很好的例子。對於洛山達的信徒,它代表著一個等待中的挑戰,等待那座美麗的城市從廢墟中重生,如同他們所信仰的神——代表著黎明、開始和新生的神的教義所說的那樣。一個世紀之前,洛山達曾在他的牧師面前顯身並指示他們去那座遺蹟之城建造一座神殿,並將黎明之石交給他們作為神殿的祭壇。他的這次顯聖促成了一個團體的形成——黎明尋者。他們跋涉到迷斯諾卓,克服重重艱險建立起了他們的神殿——黎明之塔。在黎明之石的保護下,尋者們努力恢復當地的繁榮,盡力的在他們所能到達的安全的範圍之內進行清潔和維護並利用他們嫻熟的耕作技術維持他們的生計。
在戰役中使用
黎明之石只有一顆,但在晨曦之主所眷顧的幾座神殿中有一些它的較小的版本存在並擁有神器的持續力量(細節描述見下)。冒險隊伍在探索迷斯諾卓遺蹟的時候也許會將黎明之塔作為大本營並且發現他們需要神殿中的牧師們以及黎明之石的治療能力的幫助。遺蹟中殘存的巴特祖魔族和費林魔葵可能會對神殿發起全面攻擊以毀滅神殿及其中的牧師。玩家人物可能會被要求參與神殿的保衛任務,而且如果防衛失守,還需要將黎明之石轉移到安全的地方。力量
黎明之石只能被魔法、洛山達本人以及至少12級的他的牧師移動。持續:任何接觸(即使是戴著手套或用武器法杖之類的試探)黎明之石的生物會受到如下效果的影響:虔誠膜拜洛山達的人身上的傷都將被治癒,身上的的疾病、毒素、異物、詛咒(包括弱智術、獸化症、狂暴、耳聾和目盲)以及魔法及靈能導致的脅迫、恐懼和降咒效果都將被清除;其他任何中立善良的生物接觸時只要洛山達願意都可獲得上述效果。而任何洛山達的信徒的屍體在接觸黎明之石時被施予死者復活或復生時都將自動通過復活鑑定(resurrection survial roll),而且洛山達的牧師此時都會收到來自於他們的神祇的指示——可能是一個短訊、一段連續的圖像或是一種通靈的感覺。當黎明之石與迷斯諾卓的迷鎖聯繫時會帶來額外的益處。在以它為中心的球形範圍內(500碼),黎明之石會修復所有的狂亂魔法區域並能使所有洛山達的信徒施展的法術極效化(描述極效的效果,我就不翻了……)。除此之外,黎明之石使範圍內的所有符文,包括隱藏在符文魔法物品之下的道具,都散發出所有生物可見的白色靈光。觸發:每天一次,從黎明到黃昏的這段時間內,在洛山達的牧師接觸它並發出命令之後,黎明之石能對一英里之內的目標發射四枚明亮的光球,效果等同法術“流星爆”;每回合,黎明之石可以對100碼之內發射兩道燦爛的光束,效果等同於焰擊術;任何接觸黎明之石的洛山達牧師可以依意願對這些光束定位或轉向以攻擊特定的目標(目標必須可見),但這些光線也會有意無意的被其他生物所阻擋,它們會在接觸到任何生物時被阻擋住(想像成火球術就行了)。詛咒:任何試圖破壞或想從那些洛山達的侍者手中偷走這件神器的人在接觸到黎明之石時都將受到如同奧術“吸能術”的影響。他們(以這種方式死去之後)會變成巫毒殭屍並以這種形式服侍洛山達、保護神器以及服從洛山達牧師的命令。如果他們被帶離黎明之石的影響範圍之外(500碼),他們就會變成骨頭和塵埃。建議的毀滅方式
·必須將黎明之石運至巴托的第九層並由現存的最年長的深獄煉魔觸碰。·在包圍著迷斯諾卓的迷鎖徹底消亡的次日,黎明之石會毀滅於初升之日放射出的光芒之中。·黎明之石必須沐浴在莎爾的黑暗之吻帶來的永恆之夜中1000年
英文版
The Dawnstone is a smooth rose-crystal sphere as large as most shields. It glows with an internal light and is a thing of magic, not a real gemstone. Those who touch it find that their hands pass freely through it.
History
Myth Drannor, though now ruined, was a shining example of what can be achieved by cooperation and harmony. To Lathanderians, it has also represented a waiting challenge, a city of beauty waiting to rise again from its ashes, following the principles of renewal taught by their faith and represented by their god, the deity of dawn, beginnings, and renewal. A century ago, Lathander appeared to certain of his clergy and commanded them to found a temple in the ruined city, giving them the Dawnstone to use for their altar. The faithful he appeared to became a special order, the Seekers of the Dawn. They journeyed to Myth Drannor, braving its many perils, to build a temple, the Dawnspire. Under the protection of the Dawnstone, the Seekers have flourished ever since, diligently cleaning and repairing areas of the city that they can safely reach and supporting themselves by their brilliant farming skills.
Campaign Use
Only one Dawnstone exists. However, lesser stones exhibiting the constant powers detailed below exist in a few favored temples of the Morninglord. Adventuring bands exploring the ruins of Myth Drannor may base themselves in the Dawnspire and find themselves needing the curative powers of the Morninglord’s priests and the Dawnstone. Some of the baatezu or the phaerimm that lurk in the ruins may mount a full-scale assault on the Dawnspire in an effort to eliminate the temple and its clergy. Player characters may be asked to defend the temple, and if its defenses fail, to spirit the Dawnstone away to safety.
Power
The Dawnstone can be moved only by magic, the hand of Lathander, or a priest of 12th or greater lever faithful to him.Constant. Beings touching the Dawnstone (even with gloves or using a pole or weapon as a probe) are affected as follows: Worshipers of Lathander are healed of all wounds and their bodies purged of any diseases, poisons, foreign objects, afflictions (including lycanthropy, feeblemindedness, insanity, deafness, and blindness), and magical or psionic compulsions, fear, and curses; other beings of neutral good alignment are may also be so aided at Lathander’s will. Corpses of Lathander’s faithful automatically make their resurrection survival roll if raised or resurrected while touching the Dawnstone, and priests of Lathander receive brief messages, a series of revealing images, or feelings to guide them in Lathander’s service.The Dawnstone has additional benefits which relate to the mythal of Myth Drannor. Within its spherical area of effect (500 yards), the Dawnstone prevents all wild magic from functioning and allows any magic used by those of the faith of Lathander to be of maximum power (the highest possible duration, damage, or beneficial hit point or other effect allowed by a spell or magical item discharge). In addition, the Dawnstone causes all dweomers, including items disguised by magical items whose powers normally conceal their dweomers, to glow with a white aura visible to all creatures.Invoked. Once per day between dawn and dusk, the Dawnstone can shoot forth rosy spheres of fire equal to a wizardly meteor storm that travel up to one mile distant at the bidding of the priest of Lathander touching it. Once per turn, the Dawnstone can shoot two rosy-hued rays up to 100 yards distant; each is equal in effect to a flame strike. These rays can be guided and bent by a priest of Lathander touching the stone to strike at desired targets (who must be visible to the summoner), but they can also deliberately or inadvertently intercepted by other living beings. They stop as soon as they strike a living creature.Curse. Anyone of evil alignment touching the Dawnstone with the intent of destroying it or stealing it away from its service to the faithful of Lathander is affected as if by a wizard’s energy drain spell. Beings transformed into ju-ju zombies by this means serve Lathander, protecting the Dawnstone and doing the bidding of any priest of Lathander commanding them. If taken beyond the range of the stone (500 yards), such ju-ju zombie into bones and dust.
Suggested Means of Destruction
·The Dawnstone must be transported to the ninth layer of baator and touched by the eldest pit fiend in existence.·The Dawnstone will be destroyed when the rays of the rising sun strike it on the day following that on which the mythal enveloping Myth Drannor is permanently destroyed.·The Dawnstone must be bathed in Shar’s dark kiss for an eternal night lasting a thousand years.