重新理解動畫——動畫概論

本書為動畫專業的概論類書籍,涉及動畫的起源、歷史、定義討論、類型劃分和初階創作指導,兼顧深度與廣度。本書共4章,包括結語合後記等內容,試圖探索理解動畫的合理化、客觀化、學院化的新視角,打開讀者們的思路,讓他們對動畫有新的認識。

基本介紹

  • 書名:重新理解動畫——動畫概論
  • 作者:劉書亮
  • 出版時間:2016-06
出版信息,內容簡介,圖書目錄,

出版信息

作 譯 者:劉書亮
出版時間:2016-06
千 字 數:144
版 次:01-01
頁 數:144
開 本:16開
I S B N :9787121289965

內容簡介

本書為動畫專業的概論類書籍,涉及動畫的起源、歷史、定義討論、類型劃分和初階創作指導,兼顧深度與廣度。本書共4章,包括結語合後記等內容,試圖探索理解動畫的合理化、客觀化、學院化的新視角,打開讀者們的思路,讓他們對動畫有新的認識。本書對動畫的定義、分類、歷史、產業、實驗、製作流程及創意等多方面均有深入淺出的論述,為讀者充分拓寬了視野,呈現出動畫的多樣性與複雜性。本書既敘述動畫的發展歷史,又直面當下動畫行業的國際與國內現狀。本書可以作為高等院校動畫或相關專業的“動畫概論”及相關課程的教材,也可供相關專業的研究生、教師以及廣大動畫愛好者參考。

圖書目錄

第1章動畫的定義·································································1
1.1 從“運動”說起························································2
1.2 似動知覺:動態影像的根本原理 ···························9
1.3 動畫:呈現非記錄性運動的動態影像媒介 ·········· 11
1.4 轉描影像:動畫與實拍的“聯姻”產物 ··············15
1.5 動畫與實拍的“化合物”和“混合物” ··············21
第2章二維動畫、三維動畫和定格動畫 ···························27
2.1 動畫的誕生·······························································28
2.2 早期二維動畫的發展···············································33
2.3 定格動畫及其發展歷程···········································41
2.4 皮克斯誕生史和三維計算機動畫的崛起 ··············47
2.5 二維動畫的危機·······················································52
第3章主流動畫和非主流動畫············································ 59
3.1 迪士尼的動畫產業帝國 ·········································· 60
3.2 中國動畫的歷史簡述和主流動畫行業的現實境況 ·········································· 62
3.3 實驗動畫的意義······················································· 69
3.4 傳統藝術語境與當代藝術語境下的動畫影像······ 87
第4章動畫創作概述···························································· 99
4.1 動畫的製作流程簡述 ·············································· 100
4.2 生活 vs幻想:創作前的思考································ 107
4.3 動畫的運動規律和風格 ···································115
結語:以動畫為生········································121
後記············································· 129
參考文獻·········································131

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