流式接口是軟體工程中面向對象API的一種實現方式,以提供更為可讀的原始碼。最早由Eric Evans與Martin Fowler於2005年提出。C++的iostream流式調用就是一個典型的例子。Smalltalk在1970年代就實現了方法瀑布調用。
基本介紹
- 中文名:流式接口
- 外文名:fluent interface
- 領域:軟體工程
簡介
- 通過被調方法的返回值定義
- 自引用,新的上下文等於老的上下文
- 返回一個空的上下文來終止
public class NonFlowing{ public void Log(string str) { ... }}
NonFlowing nonFlowing = new NonFlowing(); // Error: fails to compilenonFlowing.Log("line 1") .Log("line 2") .Log("line 3");
public class Flowing{ public Flowing Log(string str) { ... return this; }}
Flowing flowing = new Flowing(); flowing.Log("line 1") .Log("line 2") .Log("line 3");
public class FlowingContext{ public string Log(string str) { ... return str; }} FlowingContext flowing = new FlowingContext(); // Returns "LINE"flowing.Log("line 1") .Substring(0, 4) .ToUpper();
設計原則
發展歷史
實例
JavaScript
// getting an item from a tableclient.getItem('user-table') .setHashKey('userId', 'userA') .setRangeKey('column', '@') .execute() .then(function(data) { // data.result: the resulting object })
// define the classvar Kitten = function() { this.name = 'Garfield'; this.color = 'brown'; this.gender = 'male';};Kitten.prototype.setName = function(name) { this.name = name; return this;};Kitten.prototype.setColor = function(color) { this.color = color; return this;};Kitten.prototype.setGender = function(gender) { this.gender = gender; return this;};Kitten.prototype.save = function() { console.log( 'saving ' + this.name + ', the ' + this.color + ' ' + this.gender + ' kitten...' ); // save to database here... return this;};// use itnew Kitten() .setName('Bob') .setColor('black') .setGender('male') .save();
Java
Author author = AUTHOR.as("author");create.selectFrom(author) .where(exists(selectOne() .from(BOOK) .where(BOOK.STATUS.eq(BOOK_STATUS.SOLD_OUT)) .and(BOOK.AUTHOR_ID.eq(author.ID))));
C#
var translations = new Dictionary<string, string> { {"cat", "chat"}, {"dog", "chien"}, {"fish", "poisson"}, {"bird", "oiseau"} };// Find translations for English words containing the letter "a",// sorted by length and displayed in uppercaseIEnumerable<string> query = translations .Where (t => t.Key.Contains("a")) .OrderBy (t => t.Value.Length) .Select (t => t.Value.ToUpper());// The same query constructed progressively:var filtered = translations.Where (t => t.Key.Contains("a"));var sorted = filtered.OrderBy (t => t.Value.Length);var finalQuery = sorted.Select (t => t.Value.ToUpper());
// Defines the data contextclass Context{ public string FirstName { get; set; } public string LastName { get; set; } public string Sex { get; set; } public string Address { get; set; }}class Customer{ private Context _context = new Context(); // Initializes the context // set the value for properties public Customer FirstName(string firstName) { _context.FirstName = firstName; return this; } public Customer LastName(string lastName) { _context.LastName = lastName; return this; } public Customer Sex(string sex) { _context.Sex = sex; return this; } public Customer Address(string address) { _context.Address = address; return this; } // Prints the data to console public void Print() { Console.WriteLine("First name: {0} \nLast name: {1} \nSex: {2} \nAddress: {3}", _context.FirstName, _context.LastName, _context.Sex, _context.Address); }}class Program{ static void Main(string[] args) { // Object creation Customer c1 = new Customer(); // Using the method chaining to assign & print data with a single line c1.FirstName("vinod").LastName("srivastav").Sex("male").Address("bangalore").Print(); }}
C++
// Basic definition class GlutApp { private: int w_, h_, x_, y_, argc_, display_mode_; char **argv_; char *title_; public: GlutApp(int argc, char** argv) { argc_ = argc; argv_ = argv; } void setDisplayMode(int mode) { display_mode_ = mode; } int getDisplayMode() { return display_mode_; } void setWindowSize(int w, int h) { w_ = w; h_ = h; } void setWindowPosition(int x, int y) { x_ = x; y_ = y; } void setTitle(const char *title) { title_ = title; } void create(){;} }; // Basic usage int main(int argc, char **argv) { GlutApp app(argc, argv); app.setDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_ALPHA|GLUT_DEPTH); // Set framebuffer params app.setWindowSize(500, 500); // Set window params app.setWindowPosition(200, 200); app.setTitle("My OpenGL/GLUT App"); app.create(); } // Fluent wrapper class FluentGlutApp : private GlutApp { public: FluentGlutApp(int argc, char **argv) : GlutApp(argc, argv) {} // Inherit parent constructor FluentGlutApp &withDoubleBuffer() { setDisplayMode(getDisplayMode() | GLUT_DOUBLE); return *this; } FluentGlutApp &withRGBA() { setDisplayMode(getDisplayMode() | GLUT_RGBA); return *this; } FluentGlutApp &withAlpha() { setDisplayMode(getDisplayMode() | GLUT_ALPHA); return *this; } FluentGlutApp &withDepth() { setDisplayMode(getDisplayMode() | GLUT_DEPTH); return *this; } FluentGlutApp &across(int w, int h) { setWindowSize(w, h); return *this; } FluentGlutApp &at(int x, int y) { setWindowPosition(x, y); return *this; } FluentGlutApp &named(const char *title) { setTitle(title); return *this; } // It doesn't make sense to chain after create(), so don't return *this void create() { GlutApp::create(); } }; // Fluent usage int main(int argc, char **argv) { FluentGlutApp(argc, argv) .withDoubleBuffer().withRGBA().withAlpha().withDepth() .at(200, 200).across(500, 500) .named("My OpenGL/GLUT App") .create(); }
Ruby
# Add methods to String classclass String def prefix(raw) "#{raw} #{self}" end def suffix(raw) "#{self} #{raw}" end def indent(raw) raw = " " * raw if raw.kind_of? Fixnum prefix(raw) endend # Fluent interfacemessage = "there"puts message.prefix("hello") .suffix("world") .indent(8)
Scala
class Color { def rgb(): Tuple3[Decimal] }object Black extends Color { override def rgb(): Tuple3[Decimal] = ("0", "0", "0"); }trait GUIWindow { // Rendering methods that return this for fluent drawing def set_pen_color(color: Color): this.type def move_to(pos: Position): this.type def line_to(pos: Position, end_pos: Position): this.type def render(): this.type = this // Don't draw anything, just return this, for child implementations to use fluently def top_left(): Position def bottom_left(): Position def top_right(): Position def bottom_right(): Position}trait WindowBorder extends GUIWindow { def render(): GUIWindow = { super.render() .move_to(top_left()) .set_pen_color(Black) .line_to(top_right()) .line_to(bottom_right()) .line_to(bottom_left()) .line_to(top_left()) }}class SwingWindow extends GUIWindow { ... }val appWin = new SwingWindow() with WindowBorderappWin.render()
Perl 6
class Employee { subset Salary of Real where * > 0; subset NonEmptyString of Str where * ~~ /\S/; # at least one non-space character has NonEmptyString $.name is rw; has NonEmptyString $.surname is rw; has Salary $.salary is rw; method gist { return qq:to[END]; Name: $.name Surname: $.surname Salary: $.salary END }}my $employee = Employee.new();given $employee { .name = 'Sally'; .surname = 'Ride'; .salary = 200;}say $employee;# Output:# Name: Sally# Surname: Ride# Salary: 200
PHP
<?phpclass Employee{ public $name; public $surName; public $salary; public function setName($name) { $this->name = $name; return $this; } public function setSurname($surname) { $this->surName = $surname; return $this; } public function setSalary($salary) { $this->salary = $salary; return $this; } public function __toString() { $employeeInfo = 'Name: ' . $this->name . PHP_EOL; $employeeInfo .= 'Surname: ' . $this->surName . PHP_EOL; $employeeInfo .= 'Salary: ' . $this->salary . PHP_EOL; return $employeeInfo; }}# Create a new instance of the Employee class, Tom Smith, with a salary of 100:$employee = (new Employee()) ->setName('Tom') ->setSurname('Smith') ->setSalary('100');# Display the value of the Employee instance:echo $employee;# Display:# Name: Tom# Surname: Smith# Salary: 100
Python
class Poem(object): def __init__(self, content): self.content = content def indent(self, spaces): self.content = " " * spaces + self.content return self def suffix(self, content): self.content = self.content + " - " + content return self
>>> Poem("Road Not Travelled").indent(4).suffix("Robert Frost").content' Road Not Travelled - Robert Frost'