黃戈駿

黃戈駿

黃戈駿,男,畢業於四川外國語大學德克薩斯大學奧斯汀分校,現任職於西交利物浦大學媒體與傳播學系助理教授。

基本介紹

人物經歷,教育背景,工作經歷,研究方向,主要成就,論文,會議,獲獎記錄,社會任職,主講課程,

人物經歷

教育背景

2020年畢業於德克薩斯大學奧斯汀分校媒體研究博士
2014年畢業於德克薩斯大學奧斯汀分校媒體研究碩士
2008年畢業於四川外國語大學新聞學學士學位

工作經歷

2023年起讓任西交利物浦大學媒體與傳播學系助理教授
2020年至2022年任蘇州大學傳播學院講師
2021年任西交利物浦大學影視藝術學院兼職講師
2019至2020年任德克薩斯大學奧斯汀分校娛樂與媒體產業研究中心研究員
2013至2019年任德克薩斯大學奧斯汀分校研究生研究助理兼助教

研究方向

數字遊戲產業、媒體創業、文化政策與創意經濟、數字不平等、數字隱私

主要成就

論文

Huang, G., Hu, A., & Chen, W. (2022). Privacy at risk? Understanding the perceived privacy protection of health code apps in China. Big Data & Society, 9(2).
Chen, W., Huang, G., & Hu, A. (2022). Red, yellow, green or golden: the post-pandemic future of China's health code apps. Information, Communication & Society.
Huang, G. (2021). The impacts of cultural policy on gaming entrepreneurs in Shanghai: an entrepreneurial ecosystem approach. Cultural Trends, 1–21.
Huang, G. (2021). Social Capital and Venture Creation: Identifying Entrepreneurial Opportunities in the Chinese Digital Game Industry. International Journal of Communication, 15, 2355-2377.
Chen, W., Li, X., Huang, G., & Straubhaar, J. (2021). If you built a sandbox: How children, network diversity, and community interventions are related to Google Fiber signup in disadvantaged urban communities. Telematics and Informatics, 60.
Robinson, L., Schulz, J., Khilnani, A., Ono, H., Cotten, S. R., McClain, N., Levine, L., Chen, W., Huang, G., Casilli, A. A., Tubaro, P., Dodel, M., Quan-Haase, A., Ruiu, M. L., Ragnedda, M., Aikat, D., & Tolentino, N. (2020). Digital inequalities in time of pandemic: COVID-19 exposure risk profiles and new forms of vulnerability. First Monday, 25(7).
Huang, G. (2020). Social Capital and Financial Capital Acquisition: Creating Gaming Ventures in Shanghai’s Entrepreneurial Ecosystem. Chinese Journal of Communication. doi:10.1080/17544750.2020.1762686
Huang, G., Li, X., Chen, W., & Straubhaar, J. D. (2018). Fall-behind parents? The influential factors on digital parenting self-efficacy in disadvantaged communities. American Behavioral Scientist, 62(9), 1186-1206.
Chen, W., Huang, G., Miller, J., Lee, K., Mauro, D., Stephens, B., & Li, X. (2018). “As we grow, it will become a priority”: American mobile start-ups’ privacy practices. American Behavioral Scientist.
Chen, W., Shen, C., & Huang, G. (2016). In game we trust? Coplay and generalized trust in and beyond a Chinese MMOG world. Information, Communication & Society,19(5), 639.
Alan César Belo Angeluci, & Huang, G. (2015). Rethinking media displacement: The tensions between mobile media and face-to-face interaction/ repensando o deslocamento da mídia: As tensões entre as mídias móveis e a interação face-a-face. Revista FAMECOS, 22(4), 173.

會議

Huang, G., Hu, A., & Chen, W. (2022, July). Privacy Concerns and Knowledge toward Health Code Apps in China. Presented at International Association for Media and Communication Research 2022 (online). Beijing.
Huang, G., Li, C., Deng, W., & Lu, W. (2022, July). Platformizing cultural creativity: The power relation between gaming entrepreneurs and Tencent in China. Presented at International Association for Media and Communication Research 2022 (online). Beijing.
Huang, G. (2021, Dec). Platformizing creativity in the Chinese digital game industry: A case study of Tencent’s gaming entrepreneurship scheme. Presented at Chinese Digital Game Research 2021 Conference (online). Hong Kong.
Huang, G. (2021, May). Strategies of Globalization among China’s Digital Game Entrepreneurs. Presented at the 18th Chinese Internet Research Conference (online). Melbourne, Australia.
Huang, G. (2020, May). Social Capital and Venture Creation: Identifying Entrepreneurial Opportunities in the Chinese Digital Game Industry. Presented at International Communication Association 2020 (online). Gold Coast, Australia.
Huang, G. (2019, Aug). Exploring Cultural Policy and Gaming Entrepreneurship in Shanghai. Presented at Chinese Digital Game Research 2019 Conference. Beijing, China.
Huang, G. (2019, June). Social capital, financial resource access, and entrepreneurial ecosystem: Exploring the creation of gaming ventures in Shanghai. Presented at Chinese Internet Research Conference 2019. Singapore.
Huang, G. (2019, March). A Small Fish in a Big Pond: Understanding Entrepreneurship in Chinese Game Industry. Presented at Society for Cinema and Media Studies 2019. Seattle, USA.
Huang, G., Chen, W., & Stephens, B. (2018, May). The digital linchpin for mobile startup? Exploring the social media knowledge and managerial skills of mobile entrepreneurs. Presented at Association for Education in Journalism and Mass Communication 2018. Washington DC, USA.
Huang, G., Chen, W., Li, X., & Straubhaar, D.J. (2017, May). Digital Parenting Skills on the Margin. Presented at International Communication Association 2017. San Diego, USA.
Chen, W., Huang, G., Miller, J., Lee, K., Mauro, D., Stephens, B., & Li, X. (2016, June).” Your Privacy is Very Important to Us”: American Mobile Ventures’ Privacy Management. Presented at International Communication Association 2016. Fukuoka, Japan.
Chen, W., Shen, C., & Huang, G. (2015, August). The Implications of Coplay for Generalized Trust in and beyond a Chinese MMOG World. Presented at American Sociological Association 2015. Chicago, IL.

獲獎記錄

2021年獲江蘇省大眾創新創業博士獎學金
2020年獲蘇州大學優秀青年學者
2020年獲德州大學奧斯汀分校娛樂與媒體行業獎學金中心
2019年德州大學奧斯汀分校Kyun Hur獎學金
2019年獲德克薩斯大學奧斯汀分校學術充實基金
2018年獲蔣經國國際學術交流基金博士獎學金
2018年獲德克薩斯大學奧斯汀分校
2014至2018年獲德克薩斯大學奧斯汀分校穆迪獎學金

社會任職

2022年至2024年任中國數字遊戲研究會理事

主講課程

文化創意產業研究方法、網際網路與新媒體導論、媒體與社會變革、遊戲產業和遊戲文化、新媒體導論,媒介素養導論、廣播史

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