計算機圖形學:英文版

計算機圖形學:英文版

《計算機圖形學:英文版》是2021年電子工業出版社出版的圖書。

基本介紹

  • 書名:計算機圖形學:英文版
  • 作者:[美]唐納德·赫恩,[美]M.波林·巴克,[美]沃倫·R.卡里瑟斯
  • 類別:教材
  • 出版社:電子工業出版社
  • 開本:128 開
  • 裝幀:平裝
  • ISBN:9787121408373
內容簡介,圖書目錄,作者簡介,

內容簡介

本書是一本內容豐富、取材新穎的計算機圖形學著作,在其前一版的基礎上進行了全面擴充,增加了許多新的內容,覆蓋了計算機圖形學的相關發展和成就。全書層次分明、重點突出,並附有使用OpenGL編寫的大量程式及各種效果圖,是一本難得的優秀教材。全書分為24章及3個附錄,全面系統地講解了計算機圖形學的基本概念和相關技術。作者首先對計算機圖形學進行綜述;然後講解二維圖形的對象表示、算法和套用,以及三維圖形的相關技術、建模和變換等;接著介紹光照模型、顏色模型和動畫技術;*後的附錄給出了計算機圖形學中用到的基本數學概念、圖形檔案格式及OpenGL的相關內容。

圖書目錄

Brief Contents
1 A Survey of Computer Graphics 25
2 Computer Graphics Hardware 33
3 Computer Graphics Software 59
4 Graphics Output Primitives 75
5 Attributes of Graphics Primitives 129
6 Implementation Algorithms for Graphics Primitives and Attributes 161
7 Two-Dimensional Geometric Transformations 219
8 Two-Dimensional Viewing 257
9 Three-Dimensional Geometric Transformations 303
10 Three-Dimensional Viewing 331
11 Hierarchical Modeling 383
12 Computer Animation 393
13 Three-Dimensional Object Representations 417
14 Spline Representations 435
15 Other Three-Dimensional Object Representations 491
16 Visible-Surface Detection Methods 503
17 Illumination Models and Surface-Rendering Methods 531
18 Texturing and Surface-Detail Methods 579
19 Color Models and Color Applications 603
20 Interactive Input Methods and Graphical User Interfaces 623
21 Global Illumination 663
22 Programmable Shaders 689
23 Algorithmic Modeling 719
24 Visualization of Data Sets 749
Contents
1 A Survey of Computer Graphics 25
1-1 Graphs and Charts 26
1-2 Computer-Aided Design 26
1-3 Virtual-Reality Environments 28
1-4 Data Visualizations 28
1-5 Education and Training 29
1-6 Computer Art 29
1-7 Entertainment 30
1-8 Image Processing 31
1-9 Graphical User Interfaces 31
1-10 Summary 32
2 Computer Graphics Hardware 33
2-1 Video Display Devices 34
2-2 Raster-Scan Systems 46
2-3 GraphicsWorkstations and Viewing Systems 49
2-4 Input Devices 50
2-5 Hard-Copy Devices 54
2-6 Graphics Networks 56
2-7 Graphics on the Internet 56
2-8 Summary 57
3 Computer Graphics Software 59
3-1 Coordinate Representations 60
3-2 Graphics Functions 61
3-3 Software Standards 62
3-4 Other Graphics Packages 63
3-5 Introduction to OpenGL 64
3-6 Summary 72
4 Graphics Output Primitives 75
4-1 Coordinate Reference Frames 76
4-2 Specifying A Two-Dimensional World-Coordinate Reference Frame in OpenGL 78
4-3 OpenGL Point Functions 79
4-4 OpenGL Line Functions 81
4-5 OpenGL Curve Functions 82
4-6 Fill-Area Primitives 83
4-7 Polygon Fill Areas 84
4-8 OpenGL Polygon Fill-Area Functions 94
4-9 OpenGL Vertex Arrays 100
4-10 Pixel-Array Primitives 102
4-11 OpenGL Pixel-Array Functions 103
4-12 Character Primitives 107
4-13 OpenGL Character Functions 109
4-14 Picture Partitioning 110
4-15 OpenGL Display Lists 111
4-16 OpenGL Display-Window Reshape Function 113
4-17 Summary 116
5 Attributes of Graphics Primitives 129
5-1 OpenGL State Variables 130
5-2 Color and Grayscale 130
5-3 OpenGL Color Functions 133
5-4 Point Attributes 139
5-5 OpenGL Point-Attribute Functions 139
5-6 Line Attributes 139
5-7 OpenGL Line-Attribute Functions 141
5-8 Curve Attributes 143
5-9 Fill-Area Attributes 144
5-10 OpenGL Fill-Area Attribute Functions 145
5-11 Character Attributes 150
5-12 OpenGL Character-Attribute Functions 153
5-13 OpenGL Antialiasing Functions 153
5-14 OpenGL Query Functions 154
5-15 OpenGL Attribute Groups 155
5-16 Summary 155
6 Implementation Algorithms for Graphics Primitives and Attributes 161
6-1 Line-Drawing Algorithms 162
6-2 Parallel Line Algorithms 168
6-3 Setting Frame-Buffer Values 170
6-4 Circle-Generating Algorithms 171
6-5 Ellipse-Generating Algorithms 177
6-6 Other Curves 184
6-7 Parallel Curve Algorithms 187
6-8 Pixel Addressing and Object Geometry 187
6-9 Attribute Implementations for Straight-Line Segments and Curves 190
6-10 General Scan-Line Polygon-Fill Algorithm 195
6-11 Scan-Line Fill of Convex Polygons 199
6-12 Scan-Line Fill for Regions with Curved Boundaries 200
6-13 Fill Methods for Areas with Irregular Boundaries 200
6-14 Implementation Methods for Fill Styles 204
6-15 Implementation Methods for Antialiasing 207
6-16 Summary 214
7 Two-Dimensional Geometric Transformations 219
7-1 Basic Two-Dimensional Geometric Transformations 220
7-2 Matrix Representations and Homogeneous Coordinates 225
7-3 Inverse Transformations 228
7-4 Two-Dimensional Composite
7-5 Other Two-Dimensional Transformations 240
7-6 Raster Methods for Geometric Transformations 244
7-7 OpenGL Raster Transformations 245
7-8 Transformations between Two-Dimensional Coordinate Systems 246
7-9 OpenGL Functions for Two-Dimensional Geometric Transformations 248
7-10 OpenGL Geometric-Transformation Programming Examples 252
7-11 Summary 253
8 Two-Dimensional Viewing 257
8-1 The Two-Dimensional Viewing Pipeline 258
8-2 The ClippingWindow 259
8-3 Normalization and Viewport Transformations 261
8-4 OpenGL Two-Dimensional Viewing Functions 265
8-5 Clipping Algorithms 274
8-6 Two-Dimensional Point Clipping 274
8-7 Two-Dimensional Line Clipping 275
8-8 Polygon Fill-Area Clipping 287
8-9 Curve Clipping 296
8-10 Text Clipping 297
8-11 Summary 298
9 Three-Dimensional Geometric Transformations 303
9-1 Three-Dimensional Translation 304
9-2 Three-Dimensional Rotation 305
9-3 Three-Dimensional Scaling 317
9-4 Composite Three-Dimensional Transformations 319
9-5 Other Three-Dimensional Transformations 322
9-6 Transformations between Three- Dimensional Coordinate Systems 323
9-7 Affine Transformations 324
9-8 OpenGL Geometric-Transformation Functions 324
9-9 OpenGL Three-Dimensional Geometric-Transformation Programming Examples 326
9-10 Summary 327
10 Three-Dimensional Viewing 331
10-1 Overview of Three-Dimensional Viewing Concepts 332
10-2 The Three-Dimensional Viewing Pipeline 334
10-3 Three-Dimensional Viewing-Coordinate Parameters 336
10-4 Transformation from World to Viewing Coordinates 338
10-5 Projection Transformations 340
10-6 Orthogonal Projections 340
10-7 Oblique Parallel Projections 345
10-8 Perspective Projections 351
10-9 The Viewport Transformation and Three-Dimensional Screen Coordinates 365
10-10 OpenGL Three-Dimensional Viewing Functions 365
10-11 Three-Dimensional Clipping Algorithms 371
10-12 OpenGL Optional Clipping Planes 379
10-13 Summary 380
11 Hierarchical Modeling 383
11-1 Basic Modeling Concepts 384
11-2 Modeling Packages 387
11-3 General Hierarchical Modeling Methods 387
11-4 Hierarchical Modeling Using OpenGL Display Lists 390
11-5 Summary 391
12 Computer Animation 393
12-1 Raster Methods for Computer Animation 394
12-2 Design of Animation Sequences 396
12-3 Traditional Animation Techniques 397
12-4 General Computer-Animation Functions 398
12-5 Computer-Animation Languages 398
12-6 Key-Frame Systems 399
12-7 Motion Specifications 404
12-8 Character Animation 406
12-9 Periodic Motions 408
12-10 OpenGL Animation Procedures 409
12-11 Summary 412
13 Three-Dimensional Object Representations 417
13-1 Polyhedra 418
13-2 OpenGL Polyhedron Functions 418
13-3 Curved Surfaces 421
13-4 Quadric Surfaces 422
13-5 Superquadrics 424
13-6 OpenGL Quadric-Surface and Cubic-Surface Functions 425
13-7 Summary 431
14 Spline Representations 435
14-1 Interpolation and Approximation Splines 436
14-2 Parametric Continuity Conditions 437
14-3 Geometric Continuity Conditions 438
14-4 Spline Specifications 439
14-5 Spline Surfaces 440
14-6 Trimming Spline Surfaces 440
14-7 Cubic-Spline Interpolation Methods 441
14-8 Bézier Spline Curves 447
14-9 Bézier Surfaces 455
14-10 B-Spline Curves 457
14-11 B-Spline Surfaces 466
14-12 Beta-Splines 466
14-13 Rational Splines 467
14-14 Conversion Between Spline Representations 469
14-15 Displaying Spline Curves and Surfaces 470
14-16 OpenGL A

作者簡介

Donald Hearn 從1985年開始任教於美國伊利諾伊大學Urbana-Champaigh分校的計算機科學系。Hearn博士擔任過多門課程的教學工作,包括計算機圖形學、科學計算可視化、計算科學、數學和套用科學等。他還指導過多個研究項目並在相關領域發表了許多學術論文。M. Pauline Baker是美國印第安納大學-普度大學Indianapolis聯合分校(IUPUI)信息學院的教授。Baker教授主持印第安納大學可視化和互動空間滲透技術實驗室的相關工作,也是伊利諾伊大學美國國家超級計算套用中心(NCSA)的主任。Baker教授在康奈爾大學獲得心理學學士學位,在Syracuse大學獲得教育學碩士學位,並在伊利諾伊大學獲得計算機科學博士學位。Warren R. Carithers於1981年加入美國羅切斯特理工大學計算機科學系。除了擔任多個院系計算機圖形學課程的授課,Carithers教授還講授其他領域的課程,包括作業系統、計算機系統結構與組織、系統軟體、程式語言設計和計算機安全等。<BR>Donald Hearn 從1985年開始任教於美國伊利諾伊大學Urbana-Champaigh分校的計算機科學系。Hearn博士擔任過多門課程的教學工作,包括計算機圖形學、科學計算可視化、計算科學、數學和套用科學等。他還指導過多個研究項目並在相關領域發表了許多學術論文。M. Pauline Baker是美國印第安納大學-普度大學Indianapolis聯合分校(IUPUI)信息學院的教授。Baker教授主持印第安納大學可視化和互動空間滲透技術實驗室的相關工作,也是伊利諾伊大學美國國家超級計算套用中心(NCSA)的主任。Baker教授在康奈爾大學獲得心理學學士學位,在Syracuse大學獲得教育學碩士學位,並在伊利諾伊大學獲得計算機科學博士學位。Warren R. Carithers於1981年加入美國羅切斯特理工大學計算機科學系。除了擔任多個院系計算機圖形學課程的授課,Carithers教授還講授其他領域的課程,包括作業系統、計算機系統結構與組織、系統軟體、程式語言設計和計算機安全等。

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