The Meaning of Video Games

The Meaning of Video Games

《The Meaning of Video Games》是2008年出版的圖書,作者是Jones, Steven E.。

基本介紹

  • 外文名:The Meaning of Video Games
  • 作者:Jones, Steven E.
  • 出版時間:2008年2月
  • 頁數:208 頁
  • ISBN:9780415960557
  • 定價:148.03 美元
內容簡介
"The Meaning of Video Games" takes a textual studies approach to an increasingly important form of expression in today's culture. It begins by assuming that video games are meaningful - not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book not only makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games.But here Steven E. Jones demonstrates that textual studies - which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception - can fruitfully be applied to the study of video games. Citing specific examples such as "Myst" and "Lost", "Katamari Damacy", "Halo", "Facade", Nintendo's "Wii", and Will Wright's "Spore", the book explores the ways in which textual studies concepts - authorial intention, textual variability and performance, the paratext, publishing history and the social text - can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.

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