Jundroo是一個國外的遊戲開發團隊。他們的主要作品有簡單飛機,簡單飛機VR,簡單火箭,朱諾·新起源。
基本介紹
團隊簡介,團隊成員,遊戲作品,
團隊簡介
Jundroo是一個國外的遊戲開發團隊。
團隊成員
Jundroo的成員有William Burnham,Kevin Murphy,Nathan Mikeska,Philip Tarpley和Andrew Garrison。其中William Burnham,Nathan Mikeska,Philip Tarpley和Andrew Garrison負責程式製作,Kevin Murphy負責藝術製作。
William Burnham
我9歲時開始編碼,但直到2年後11歲才真正開始。
現在,我最喜歡的遊戲是Unity3D和C#。
我很喜歡練習藝術布置,喜歡攀爬和跳東西。
Started coding when I was 9, but didn’t get *really* into it until around 2 years later, at 11.
Now, my favorite game is Unity3D with C#.
I sorta practice L’art du déplacement, and enjoy climbing and jumping off of stuff.
(註:上文的代碼為William Burnham在Jundroo官網的自我介紹的內容)
Kevin Murphy
我叫Kevin,我喜歡畫畫。
My name is Kevin and I like to do drawrings.
Philip Tarpley
我在一個小鎮上長大,父親熱愛科技前沿的一切事物,所以我很幸運能接觸到計算機出現的趨勢。我從國小開始自學編程,夢想成為一名遊戲程式設計師。
我結婚了,18歲就有了第一個孩子,我一直在努力實現這個目標,最後獲得了計算機科學學位。作為波音公司的一名軟體工程師,我立即使用了它,因為我一直對航空業有著巨大的興趣,這正是我的拿手好戲。波音是一個很好的工作場所,我很幸運有在那裡工作的經驗。
然而,在SimpleRockets成功之後,Andrew意識到他需要另一個代碼共享夥伴,我不能錯過這個機會來實現我的遊戲創作夢想。從那以後,我就開始把我的興趣愛好:編程/遊戲/航空結合到一個日常的工作中。
I grew up in a small town with a dad that loved all things bleeding edge in technology, so I was lucky to have access to computer trends as they emerged. I started teaching myself programming in grade school with dreams of working as a game programmer.
I got married and had my first child right out of High School at 18 as I kept working toward that goal and finally graduated with a degree in Computer Science. I put it to immediate use as a software engineer at The Boeing Company, which was right up my alley as I have always had a huge interest in aeronautics. Boeing was a great place to work, and I’m very fortunate to have had the experience of working there.
However, after the success of SimpleRockets, Andrew realized he needed another code-slingin’ partner, and I couldn’t pass up the opportunity to tackle my dream of creating games. I’ve been having a blast combining the trifecta of my interests: programming/games/aeronautics into a daily gig ever since.
Andrew Garrison
我高中時是個大玩家,想自己做遊戲,但不知道怎么做。當時很難學習遊戲開發,因為網際網路太糟糕了。我在當地的巴恩斯和諾布爾找到了我的救命恩典,這本書是安德烈·拉莫斯寫的,名叫《21天自學遊戲編程》。老實說,花了超過21天的時間(可能接近21年),但我能夠開始製作自己的遊戲。他們非常糟糕,但很有趣。就在那時,我意識到我更喜歡做遊戲而不是玩遊戲。
之後我獲得了計算機科學學位,並在波音公司找到了一份飛行模擬器的工作。2009年左右,我開始製作iPhone遊戲,在app store上取得一些成功後,我辭去了日常工作,全職專注於遊戲開發。就在那時,我開始了Jundroo這件事。
I was a big gamer back in high school and wanted to make my own games but had no idea how. It was hard to learn game dev back then, because the internet was terrible. I found my saving grace at a local Barnes and Noble in the form of a book by Andre’ Lamothe called Teach Yourself Game Programming in 21 Days. To be honest, it took longer than 21 days (probably closer to 21 years) but I was able to start making my own games. They were completely terrible, but it was fun. It was then that I realized that I liked making games more than playing games.
After that I got a degree in computer science and got a job at Boeing working on flight simulators. I started making iPhone games around 2009 and after having some success on the app store I was able to quit my day job and focus on game dev full time. That’s about when I started this Jundroo thing.