After Effects 2020完全實戰技術手冊

After Effects 2020完全實戰技術手冊

《After Effects 2020完全實戰技術手冊》編寫目的是讓使用者儘可能地全面掌握After Effects CC 2020軟體的套用。書中深入地分析了軟體的主要功能和命令,同時將Trapcode效果外掛程式最新版本Particular 4.1和FORM4.1的英文命令進行了逐一講解,讀者可以把其作為工具書隨時查詢。

基本介紹

  • 中文名:After Effects 2020完全實戰技術手冊
  • 作者:鐵鐘 沈潔
  • 出版社:清華大學出版社
  • ISBN:9787302562399 
圖書簡介,圖書目錄,作者簡介,

圖書簡介

實例部分由易到難、由淺入深,步驟清晰簡明、通俗易懂,適用於不同層次的製作,並且深入地講解了Trapcode系列外掛程式的套用案例。本書收錄了大量視頻素材,讀者可以根據需要進行練習和使用。《After Effects 2020完全實戰技術手冊》適合從事短視頻製作、自媒體欄目包裝、電視廣告編輯與合成的廣大初、中級從業人員作為自學用書,也適合作為相關院校非線性編輯、媒體創作和視頻合成專業的教材。

圖書目錄

概述
1.1 短視頻的時代 ·············································1
1.2 After Effects CC 2020 新功能 ·····················3
1.2.1 預覽和播放性能提升 ···························3
1.2.2 增強了 EXR 工作流程 ·························3
1.2.3 形狀處理加快 ·······································4
1.2.4 圖形和文本增強功能 ···························4
1.2.5 表達式改進 ···········································4
1.2.6 擴展了支持的格式並提供更佳的
回放支持 ···············································5
1.2.7 新的Cineware渲染器和Cinema 4D
Lite R21 ·················································5
1.2.8 視頻的內容識別填充改進 ···················5
1.2.9 其他增強功能 ·······································5
1.3 After...
1.3.1 工作界面介紹 ·······································6
1.3.2 項目面板介紹 ·······································7
1.3.3 工具介紹 ···············································8
1.3.4 合成面板介紹 ·······································9
1.3.5 時間軸面板介紹 ·································13
1.3.6 其他功能面板介紹 ·····························14
1.4 After Effects 2020 工作流程介紹 ··············15
1.4.1 素材導入 ·············································16
1.4.2 合成設定詳解 ·····································18
1.4.3 圖層的概念 ·········································19
1.4.4 關鍵幀動畫的概念 ·····························20
1.4.5 視頻導出設定 ·····································21
1.4.6 高速運行 ·············································23
1.5 After Effects 2020 操作流程實例 ··············24
第2章二維動畫
2.1 圖層的基本概念 ········································30
2.1.1 圖層的類型 ·········································31
2.1.2 導入PSD檔案 ······································32
2.1.3 合成的管理 ·········································32
2.1.4 圖層的屬性 ·········································32
2.1.5 圖層的分類 ·········································34
2.1.6 圖層的混合模式 ·································35
2.1.7 圖層的樣式 ·········································35
2.1.8 圖層的遮罩 ·········································36
2.2 時間軸面板 ···············································38
2.2.1 時間軸面板的基本功能 ·····················38
2.2.2 時間軸面板中的圖層操作 ·················45
2.2.3 動畫製作 ·············································45
2.2.4 動畫路徑的調整 ·································47
2.2.5 清理快取 ·············································49
2.2.6 動畫曲線的編輯 ·································49
2.3 蒙版 ··························································51
2.3.1 蒙版的創建 ·········································51
2.3.2 蒙版的屬性 ·········································52
2.3.3 蒙版插值 ·············································54
2.3.4 形狀圖層 ·············································54
2.3.5 繪製路徑 ·············································56
2.3.6 遮罩實例 ·············································56
2.3.7 預合成 ·················································59
2.4 文字動畫···················································61
2.4.1 創建文字層 ·········································61
2.4.2 路徑選項屬性 ·····································62
2.4.3 範圍選擇器 ·········································64
2.4.4 範圍選擇器動畫 ·································65
2.4.5 起始與結束屬性動畫 ·························67
第1章
III
2.4.6 文本動畫預設 ·····································68
2.5 操控點工具 ···············································69
2.6 基本圖形···················································71
第3章三維動畫
3.1 After Effects 三維空間的基本概念 ············76
3.1.1 3D圖層的概念 ····································76
3.1.2 3D圖層的基本操作 ····························76
3.1.3 觀察3D圖層 ········································77
3.2 燈光圖層···················································79
3.2.1 燈光的類型 ·········································79
3.2.2 燈光的屬性 ·········································80
3.2.3 幾何選項 ·············································82
3.2.4 材質屬性 ·············································82
3.3 攝像機 ······················································84
3.4 跟蹤 ··························································86
3.4.1 點跟蹤 ·················································86
3.4.2 人臉跟蹤器 ·········································89
3.4.3 三維跟蹤 ·············································91
3.5 構造 VR 環境············································94
3.6 三維文字···················································98
3.7 表達式三維文字 ······································101
第4章常用內置效果
4.1 效果操作·················································105
4.1.1 套用效果 ···········································106
4.1.2 複製效果 ···········································106
4.1.3 關閉與刪除效果 ·······························106
4.1.4 效果參數設定 ···································107
4.2 顏色校正·················································108
4.2.1 色階 ···················································109
4.2.2 色相/飽和度 ······································109
4.2.3 曲線 ···················································110
4.2.4 三色調 ···············································111
4.3 模糊和銳化 ·············································111
4.3.1 高斯模糊 ···········································111
4.3.2 定向模糊 ···········································112
4.3.3 徑向模糊 ···········································112
4.3.4 通道模糊 ···········································113
4.4 生成 ························································113
4.4.1 梯度漸變 ···········································113
4.4.2 四色漸變 ···········································114
4.4.3 高級閃電 ···········································114
4.5 風格化 ····················································116
4.5.1 發光 ···················································116
4.5.2 毛邊 ···················································117
4.5.3 卡通 ···················································118
4.5.4 CC Glass ············································118
4.6 過渡 ························································120
4.6.1 漸變擦除 ···········································120
4.6.2 塊溶解 ···············································121
4.6.3 卡片擦除 ···········································121
4.6.4 CC Glass Wipe ··································123
4.7 雜色和顆粒 ·············································124
4.7.1 雜色Alpha ·········································124
4.7.2 分形雜色 ···········································124
4.8 模擬 ························································126
4.8.1 CC Bubbles········································126
4.8.2 CC Drizzle ·········································126
4.8.3 CC Rainfall ········································128

作者簡介

鐵鐘,上海工程技術大學副教授、碩士生導師、中國美術學院設計學博士。
沈潔,上海工程技術大學副教授、碩士生導師、日本九州產業大學攝影學碩士。

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